Four subjective workload scales were compared along four dimensions: sensitivity, operator acceptance, resource requirements, and special procedures. The scales were the Modified Cooper-Harper scale, the National Aeronautics and Space Administration Task Load Index (TLX), the Overall Workload (OW) scale, and the Subjective Workload Assessment Technique. Three U.S. Army systems were studied for potential workload concerns. Data from five different studies on the three systems were compared along the aforementioned four dimensions. Results indicate that all four scales are acceptable tools and are sensitive to different levels of workload. However, TLX and OW are consistently superior when considering sensitivity, as measured by factor validity, and operator acceptance. This research is an example of a systematic approach for examining human factors measurement tools.
According to a growing number of studies, the stereographic presentation of three-dimensional information improves overall performance relative to displays with only monocular depth cues. Based on studies using real-world, three-dimensional stimuli, however, the efficiency (i.e., speed) of shifting attention between objects located at different depths is impaired relative to that of attention shifts between objects located at the same depth. In the present study we tested whether similar impairments occur when attention is shifted in stereographic space. We compared the time course of attention shifts across and within depth planes using a spatial cuing task. Contrary to the results from studies of real-world stimuli, we found no difference between the time course of within-plane and across-plane attention shifts.
The Ocular Attention-Sensing Interface System (OASIS) is an innovative human-computer interface which utilizes eye movement and voice commands to communicate messages between the operator and the system. This report initially describes some technical issues relevant to the development of such an interface. The results of preliminary experiments which evaluate alternative eye processing algorithms and feedback techniques are presented. Candidate interface applications are also discussed.
An empirical study was undertaken to collect real-time workload estimates of pilots and copilots performing a resupply mission in a UH-60A flight simulator. Overall and peak workload (OW and PW) ratings were collected for twelve mission segments. These ratings were compared with OW and PW values predicted by the Task Analysis/Workload (TAWL) simulation model. High correlations were found between TAWL-based predictions and crew results for OW ( r = 0.82 to 0.95; p < .01). Lower correlations were found for PW ( r = 0.62; p < .05).
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