Have attractive appearance and a beautiful face is something that every woman desires. However, the attractive appearance is not only seen from the clothes and all the accessories they wear, but also supported by the presence of healthy skin. Skin is the most important part that must be treated and maintained. Skincare is a procedure or steps for skin care that is carried out using skincare products and beauty cosmetics with ingredients that are safe and well used according to the skin type of each individual face. Before doing skincare the most important thing is to know the type of skin on each of our faces.In the process of designing decision support system applications the selection of skincare according to facial skin type uses fuzzy logic. This research was chosen because it was able to select the best alternative from a number of alternatives. In this case the intended alternative is selected facial foam products based on the specified criteria. This decision support system can provide an alternative decision on selected products that can later be used as a reference to determine the product that suits the type of facial skin. Applications are made using Basic For Android (B4A), with Basic programming languages, and software support tools such as Paint and Photoshop. The design of this application is the best solution to solve problems that exist on facial skin.This application is expected to be more effective, especially in terms of making decisions.
- As the development of technology and information transaction activity and selling various products can be easily done by making use of the internet network. Prospective buyers can make transactions quicker with prospective sellers over the internet without having to pay a visit to the store first. An entrepreneur or a company can easily do the selling of a product through the website. Society Coffee House was a cafe that sells a wide variety of types of coffee beans ranging from coffee bean international and local coffee beans. Sales of coffee beans in the Coffee House Purwokerto Society still use traditional sales methods so that the insufficient development effort. Sales information system via the internet or online is an approach to the improvement of marketing. The research method used is the quantitative and qualitative. The existence of web-based sales application is becoming the best solution for solving the problems that exist in Society Coffe House so that it can increase the turnover.Keywords: Website Creation, Sales, Society Coffee HouseAbstrak - Seiring perkembangan teknologi dan informasi kegiatan transaksi dan jual beli berbagai produk bisa dengan mudah dilakukan dengan memanfaatkan jaringan internet. Calon pembeli dapat melakukan transaksi lebih cepat dengan calon penjual melalui internet tanpa harus berkunjung ke toko terlebih dahulu. Seorang pengusaha ataupun sebuah perusahaan dapat dengan mudah melakukan penjualan suatu produk melalui website. Society Coffe House merupakan sebuah kafe yang menjual berbagai macam jenis biji kopi mulai dari biji kopi internasional maupun biji kopi lokal. Penjualan Biji Kopi pada Society Coffee House Purwokerto masih menggunakan metode penjualan dengan cara tradisional sehingga kurang maksimal dalam pengembangan usaha. Sistem informasi penjualan melalui internet atau online merupakan suatu pendekatan yang baik terhadap peningkatan pemasaran. Metode penelitian yang digunakan adalah Observasi dan Wawancara. Adanya aplikasi penjualan secara berbasis web ini menjadi solusi terbaik untuk pemecahan masalah yang ada di Society Coffe House sehingga dapat meningkatkan omzet penjualan.Kata Kunci: Pembuatan Website, Penjualan Biji Kopi, Society Coffee House
AbstrakToko GOC Kosmetik adalah sebuah toko yang menjual berbagai macam merk kosmetik yang saat ini ramai dengan pelanggan. Begitu banyak transaksi yang dilakukan setiap harinya mengakibatkan penumpukan data transaksi. Toko GOC mempunyai beberapa masalah seperti rumitnya mengetahui produk (item) yang sering terjual sehingga toko GOC Kosmetik tidak dapat mengetahui kosmetik apa saja yang sudah tidak memiliki persediaan lagi. Sehingga penulis data transaksi dapat diolah dengan menggunakan data mining agar dapat mengolah pengetahuan-pengetahuan data dalam skala besar secara efisien dan efektif. Dan menggunakan algoritma apriori sebagai metode yang melihat keterkaitan hubungan antar elemen. Untuk mengetahui hubungan item set apa saja yang terjadi pada proses transaksi dengan menggunakan algoritma apriori merupakan algoritma yang pertaman kali digunakan ketika melakukan proses asosiasi. Hasil Penelitian ini menunjukan bahwa bila membeli SS hingga hendak membeli KN dengan nilai support 69% serta nilai confidance 88% sehingga data ini bisa berikan saran kepada pihak toko buat tingkatkan produk serta lebih tingkatkan strategi penjualan produk buat menggapai nilai keuntungan yang besar. Kata kunci: Data Minning, Algoritma Apriori, Support, Confidence Abstract GOC Cosmetics Store is a shop that sells various cosmetic brands that are currently busy with customers. So many transactions are made every day resulting in a lot of data transactions. The GOC store has several problems, such as the complexity of knowing which products are often sold, so that the GOC Cosmetics store cannot find out which cosmetics are out of stock. So that the writer of transaction data can be processed using data mining to process data knowledge on a large scale efficiently and effectively. And using a priori algorithm as a method that connects the interrelationships between elements. To find out what item set relationships occur in the transaction process, using the a priori algorithm is the first algorithm used when doing the association process. The results of this study indicate that if you buy SS you want to buy KN with a support value of 69% and a confidence value of 88% so that this data can provide advice to the store to improve products and further improve product sales strategies to achieve a large profit value.Keywords: Keywords: Data Minning, Apriori Algorithm, Support, Confidence
Clustering is a method of dividing datasets into several groups that have similarity or the same characteristics. High-dimensional Datasets will influence the effectiveness of the grouping process. This study compares two dimension reduction algorithms, namely Principal Component Analysis (PCA) and Singular Value Decomposition (SVD) using K-Means clustering method to find out the best algorithm with the smallest Bouldin Davies Index evaluation. The dataset of this study involved public data from UCIMachine Learning which contains the number of weekly sales of a product. Data processing is performed by comparing the number of clusters from 3 to 10 and the dimension reduction from 2 to 10. From the data processing the RapidMiner tools, application with dimension reduction can provide better results than without dimension reduction. In particular, the PCA algorithm shows better results than the SVD, with which the best number of clusters is 5, and the number of dimensional reductions is 3 with a Bouldin Index of 0.376.
Games at this time become a very popular thing, even early childhood have played games using an Android smartphone. But children tend to play games excessively, that causing concerns for parent about the negative effects of games that affect their children. Therefore the game "The Adventure of Ali" was created which is a game with an educative concept and is a game as a learning media or educational game. Education itself is very broad in scope, ranging from formal and non-formal education. Memorizing short Al-Qur'an surah is an education that is classified as non-formal, which is non-formal education sometimes tends to be excluded from formal education. So from that the game is made for memorizing short Al-Qur'an surah media, in the form of puzzles in the game. “The Adventure of Ali“ is an educational game for memorizing short Al-Qur'an surah that is packaged in adventure and puzzle games that will make children learn without realizing he is learning.Keywords: Games Education, Adventure, Puzzles, Memorizing Short Al-Qur'an Surah, Children, ParentsAbstrak: Game pada saat ini menjadi hal yang sangat popular, bahkan anak-anak usia dini-pun sudah bermain game menggunakan telepon pintar Android. Tapi anak-anak cenderung bermain game dengan berlebihan sehingga menimbulkan kekhawatiran bagi orang tua terhadap efek negatif dari game yang berdampak pada anaknya. Oleh sebab itu dibuatlah game “The Adventure of Ali” yang merupakan game dengan konsep edukatif dan merupakan game sebagai media pembelajaran atau game edukasi. Edukasi sendiri sangatlah luas cakupannya, mulai dari edukasi formal dan non-formal. Menghafal surat pendek Al-Qur’an merupakan suatu edukasi yang tergolong non-formal, yang dimana edukasi non-formal terkadang cenderung tersisih dibandung edukasi formal. Maka dari itu game dibuat untuk media hafalan surat pendek Al-Qur’an berupa puzzle yang ada dalam game. “The Adventure of Ali” merupakan game edukasi hafalan surat pendek Al-Qur’an yang dikemas dalam game petualangan dan puzzle yang akan membuat anak belajar tanpa menyadari dirinya sedang belajar.Kata kunci: Game Edukasi, Petualangan, Puzzle, Hafalan Surat Pendek Al-Qur’an, Anak-Anak, Orang Tua
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