Tridacna gigas, the world’s largest living bivalve, could once be found on shallow coral reefs across the Indo-Pacific Region where its presence can be traced back to around 10 million years. However, following several local extinctions throughout its geographic range, its SCS population appears to have also been the subject of unprecedented overharvesting. This article discusses the obligations of littoral States of the SCS to protect and preserve this threatened resource and its habitat, to cooperate and consult with each other to that effect and act with due diligence. Given these obligations and the risk of irreversible harm and species’ extinction in the SCS, it proposes that littoral States should proceed to list the SCS population of T. gigas in the CITES Appendix I, impose an immediate ban on further harvesting pending (re-)assessment of the population, and adopt a management plan to ensure its survival and sustainable use.
In this paper, we present simple and novel method to procedurally generate the game maps for multiplayer shooter games faster (in order of seconds) without compromising the expected features of a good multiplayer shooter environment.
Lack of motivation to carry out rehabilitation exercise from a hand injury or stroke is one of the most challenging aspects faced by Occupational Therapy (OT) and Certified Occupational Therapy Assistants (COTA). Some patients refuse to exercise due to behavioral, psychological, or cognitive reasons. We hypothesize that recovery to their former activity level and strength can be quickened if we develop Augmented Reality (AR)/Virtual Reality (VR) games which add fun into rehabilitative hand exercises. A physical card game for hand rehabilitation, which contains puzzle pieces and rehabilitative exercise instructions, is designed and developed to trigger the display of an Augmented Reality virtual reward upon completion of the puzzle. User testing results are promising. Users find it easy to use, supportive, efficient, exciting and interesting; suitable for either individual or collaborative play. Being object-oriented, it is also scalable, extensible and easily portable. An extended Leap-Motion-enhanced AR environment for limb rehabilitation is being developed. We hope that both will improve physical, mental and socio-cognitive health.
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