"The players and ball are the most important object in soccer game videos and detected them are a challenging task because of many difficulties, such as shadow and illumination, ball size, several other objects look like a ball, often the ball overlapping with players or merged with lines, as well as the ball may be disappear which be hidden in the stadium or flying on air, and similar appearance of players, etc. The detect ball is the first step for tracking in broadcast soccer video. There are several methods of ball-tracking are based on their problem. In this paper, we have discussed different methods of object detection and tracking in the soccer videos which are available in the literature.
A watermark is a pattern or image defined in a paper that seems as different shades of light/darkness when viewed by the transmitted light which used for improving the robustness and security. There are many ways to work Watermark, including the addition of an image or text to the original image, but in this paper was proposed another type of watermark is add curves, line or forms have been drawn by interpolation, which produces watermark difficult to falsify and manipulate it. Our work suggests new techniques of watermark images which is embedding Cubic-spline interpolation inside the image using Bit Plane Slicing. The Peak to Signal Noise Ratio (PSNR) and Mean Square Error (MSE) value is calculated so that the quality of the original image before and after the data embedding is evaluated.
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