Thesis is a scientific work written by undergraduate students that discusses a particular topic or field based on the results of a literature review written by experts, the results of field research, or the results of development (experiments). The problem in this research is that the process of selecting the best thesis is still subjective without regard to other criteria and is also done manually which makes the selection process less efficient. The purpose of this research is to create a system for selecting the best student thesis. The method used in this research is the Composite Performance Index (CPI). Methods of data collection techniques by means of observation, interviews, documentation. The results of this study are the Composite Performance Index (CPI) method can be used for selecting the best student thesis and the results obtained for the first rank are A1 with a value of 218.75, the second rank is A2 with a value of 198.75 and the third rank is A4 with a value of 178.75.
The development of this age in the world is characterized by information technology. For a long time, humans can not be separated from technology. The development of Internet information technology effected the creation of the internet. The Internet sends people to communicate and search for information about anyone. How to find existing information is to open websites that exist on the internet. Website is a system where information in the form of text, images, sound, and others are presented in hypertext form. One of the websites that contain information is Versaillus. Versaillus is a website that contains information about a game called Mobile Legends and the manifold of Versaillus is a wiki’s site, but the website is not crowded by people. Therefore, the author will researching the site versaillus by using PIECES method. The results of this study can change the site versaillus to be better and better from PIECES method.
In English : Learning to count for school children becomes a daunting subject matter, difficult because it requires thinking and using reasoning to solve it. As material that has been taught since elementary school, media are needed that can help students learn to count. To overcome students' difficulties in learning to count, Diginusa has special counting software for grade 5 children, based on multimedia that combines elements of text, sound, images and animation. The purpose of this study is to make learning to count easier because it is done in the form of a visualization on a computer monitor screen. This research utilizes quantitative data types, with data collection obtained from the results of software experiments to students in the form of grades that will be compared with the KKM scores. The Tecknology Acceptance Model (TAM) application is used to measure acceptance of interactive learning media. This TAM model illustrates the acceptance of the use of information technology that is strongly influenced by usefulness. The results of this study are from two data that are processed based on Minimum Completeness Criteria (KKM) whose percentage is 97% and the results of the Questionnaire are 64%. In Indonesian : Belajar berhitung bagi anak-anak sekolah menjadi materi pelajaran yang menakutkan, sulit karena membutuhkan pemikiran dan penggunaan nalar dalam menyelesaikannya. Sebagai materi yang sudah di ajarkan sejak sekolah dasar, maka dibutuhkan media yang mampu membantu anak didik dalam belajar berhitung. Untuk mengatasi kesulitan siswa dalam belajar berhitung, Diginusa memiliki software khusus berhitung untuk anak kelas 5, berbasis multimedia yang menggabungkan unsur teks, suara, gambar dan animasi. Tujuan dari penelitian ini agar belajar berhitung menjadi lebih mudah karena dilakukan dalam bentuk visualisi di layar monitor komputer. Penelitan ini memanfaatkan jenis data kuantitatif, dengan pengumpulan data diperoleh dari hasil eksperiman software kepada siswa berupa nilai yang nantinya akan dibandingkan dengan nilai KKM. Aplikasi Tecknology Acceptance Model (TAM) digunakan untuk mengukur penerimaan media pembelajaran interaktif. Model TAM ini menggambarkan penerimaan penggunaan teknologi informasi yang sangat dipengaruhi oleh kemanfaatan (usefulness). Hasil dari penelitian ini ialah dari dua data yang diolah berdasarkan Kriteria Ketuntasan Minimal (KKM) yang prosentasenya berada pada 97 % dan hasil dari Kuesioner berada pada hasil 64%.
Lecturers are professional educators and scientists with the main task of transforming, developing, and disseminating science, technology, and art through education, research, and community service. The problem in this research is that the process of selecting the best thesis lecturer is still subjective without considering the criteria and weighting factors and is also done manually resulting in the selection process being less effective and efficient. The method used in this research is the Composite Performance Index (CPI). Methods of data collection techniques by means of observation, interviews, documentation. From this research, the result is that the CPI method can help in selecting the best thesis supervisor and also the first rank is A6 with a value of 500, the second rank is A4 with a value of 470, and the third rank is A2 with a value of 445.
Utilization of ICT in various sectors is needed, especially those related to business impact and strategy. Information technology is the backbone of the sustainability of businesses, companies, and organizations. Companies that are able to utilize ICT well, therefore indirectly adapt to the times and strive to excel from competitors. The method used refers to the steps recommended by Carlo Vercellis. The software and tools used are open source based, such as Pentaho Data Integration for processing extract, transform, load (ETL), Pentaho Community Edition for dashboards, Pentaho Report Designer for report generation, and Mondrian OLAP for displaying multidimensional data. The results of this study conclude application of business intelligence in universities is very easy and efficient, the use of a dashboard that is presented visually and interactively is very helpful for leaders in viewing existing research data. So it is very helpful for organizations, especially university leaders in making decisions.
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