Home security monitoring system is a system that is able to monitor the house from unwanted events such as theft. Home monitoring systems can monitor and send users notices about the condition of their homes at the same time. Notifications sent in the form of pictures of the state of the room in the house, temperature conditions and gas density conditions. The home security monitoring system was created using Raspberry Pi as the control center of the system. It was connected with several sensors namely PIR sensor is used to detect objects that enter the room, raspicam is used to take pictures when the PIR sensor detects objects, temperature sensors and gas sensors are used to detect the state of temperature and gas concentration, and telegram is used as a liaison application to send notifications from Raspberry Pi to tool users. The final result of this research is to build a home security monitoring system with Raspberry Pi based on telegraph messenger. This system is able to monitor the security of the house from burglars or intruders, notify the temperature of the house and detect smoke or gas.
<p class="Abstrak">PaTik Bali merupakan aplikasi <em>keyboard </em>virtual berbasis <em>mobile</em>. <em>Keyboard</em> PaTik berfungsi menulis aksara Bali. PaTik memiliki fitur <em>autocorrection</em> sesuai dengan <em>pasang pageh</em> aksara bali. Pada google playstore, jumlah perangkat terinstall lebih dari 89.000 perangkat <em>mobile</em>. Dalam penelitian ini ingin diketahui tingkat kenyamanan pengguna dari segi User Experience. Maka dalam penelitian ini dilakukan evaluasi pengalaman pengguna PaTik Bali. Evaluasi dilakukan dengan metode <em>User Experience Questionnaire (UEQ)</em>. Kelengkapan aspek, yaitu <em>attractiveness</em>, <em>pragmatic </em>quality dan <em>hedonic quality</em> menjadi keunggulan <em>User Experience Questionnaire (UEQ)</em>. Selain itu, sudah disedikan <em>Data Analysist Tool</em> dalam format excel untuk memudahkan pengukuran <em>User Experience Questionnaire (UEQ)</em>. Evaluasi dilakukan pada suatu populasi yang berjumlah 34 data. Evaluasi <em>User Experience Questionnaire (UEQ)</em> memiliki penilaian yang baik. Daya tarik memiliki nilai rata-rata 1.8, kejelasan memiliki nilai 1.7, Efisiensi memiliki nilai 1.6, Ketepatan memiliki nilai 1.7, Stimulasi memiliki nilai 2, dan Kebaruan memiliki nilai 1.3. Hasil analisa untuk kualitas pragmatic dan hedonis pun memiliki penilaian yang baik masing-masing memiliki nilai rata-rata 1.72 dan 1.73. Dan analisa benchmark juga memberikan nilai 1.73 yang dikatakan baik. Analisa dengan menggunakan UEQ menunjukkan <em>user experience</em> dari pengguna PaTik Bali dapat dikatakan baik dengan nilai rata-rata diatas 1.</p><p class="Abstrak"> </p><p class="Abstrak"><em><strong>Abstract</strong></em></p><p class="Abstract"><em>PaTik Bali is a mobile-based virtual keyboard application. PaTik keyboard functions to write Balinese script. PaTik has an autocorrection feature in accordance with the Balinese script. On the Google Play Store, the number of devices installed is more than 89,000 mobile. In this study, we want to know the level of user comfort in terms of User Experience. So in this study an evaluation of the experience of PaTik Bali users was conducted. The evaluation was carried out using the User Experience Questionnaire (UEQ) method. Completeness of aspects, namely attractiveness, pragmatic quality and hedonic quality are the advantages of User Experience Questionnaire (UEQ). In addition, Data Analysis Tool has been provided in Excel format to facilitate the measurement of User Experience Questionnaire (UEQ). The evaluation was carried out on a population of 34 data. The User Experience Questionnaire (UEQ) evaluation has a good rating. Attraction has an average value of 1.8, clarity has a value of 1.7, Efficiency has a value of 1.6, Accuracy has a value of 1.7, Stimulation has a value of 2, and Novelty has a value of 1.3. The analysis results for pragmatic and hedonic quality also have good ratings, each having an average value of 1.72 and 1.73. And benchmark analysis also gives a value of 1.73 which is said to be good. Analysis using UEQ shows that the user experience of PaTik Bali users can be said to be good with an average value above 1.<strong></strong></em></p><p class="Abstrak"><em><strong><br /></strong></em></p>
Pandemic Corona Disease 19 or called Covid19 raises a situation that requires every level of society to maintain health and perform activities work from home. One suggestion from the government is to implement social distancing for the academic community, one of which is students. However, not all students can do it due to the lack of understanding of social distancing and the demands of working status, this study seeks to measure the level of understanding of students in knowing social distancing and applying it in current conditions. Based on the questionnaire data collection distributed with the number of respondents 287 students with vulnerable ages 18-25 years later conducted a classification of datamining using the C4.5 algorithm with tree modeling, the results obtained that the accuracy of 93.73%, with class precision that is predictions of students understanding social distancing ( 96.97%), students understand but have to work (100%) and students hesitate (75.71%).
SMP Nasional Denpasar merupakan salah satu sekolah menengah pertama yang berlokasi di Jalan Tukad Yeh Aya No.15 Denpasar. Sebagai tempat menuntut ilmu diperlukan beberapa sarana untuk mendukung aktivitas pendidikan, salah satunya dalam proses keuangan. Pada saat ini pengelolaan keuangan pada SMP Nasional Denpasar masih menggunakan proses pencatatan secara konvensional, dimana untuk mendapatkan informasi keuangan masih membutuhkan waktu yang cukup lama dan dapat menyebabkan adanya redudansi data. Berdasarkan permasalahan tersebut diperlukan peranan sistem informasi keuangan yang dapat digunakan untuk membantu instansi dalam mengelola dan mengawasi aktivitas keuangan sekolah. Perancangan sistem ini diawali dari mengidentifikasi masalah, kemudian melakukan pegumpulan data melalui metode wawancara, observasi dan kepustakaan. Selanjutnya tahap analisis dan perancangan sistem dimulai dari membuat Event List, Data Flow Diagram, Conceptual Data Model, Physical Data Model, Struktur Tabel dan User Interface kemudian mendesain sistem, penulisan kode program, melakukan pengujian sistem dan melakukan penerapan sistem serta pemeliharaan sistem. Hasil yang didapatkan setelah melakukan analisis dan desain yaitu sebuah sistem informasi laporan keuangan yang mampu menunjang kebutuhan sistem informasi pada SMP Nasional Denpasar. Pengujian yang dilakukan menggunakan black box testing untuk mengecek setiap proses yang dijalankan agar sesuai dengan yang diharapkan
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