This study aimed to develop an interactive visual media called Geoactive (Geogebra interactive) by employing Geogebra to improve students higher order thinking skill (hots) in the learning of solid geometry. The media was developed by using the model of 4D from Thiagarajan, which consists of define, design, develop, & disseminate. The product testing was conducted in SMPN 2 BUA, and two validators validated the product. Results show that: (1) the Geoactive developed was declared valid with the average assessment score of 4.45 which was in the category of very good; (2) the interactive media developed was declared practical with its indicator of the average of learning implementation being 78.67% which was in the category of good and the score of students’ response was 2.89 which was categorized as good; (3) the Geoactive developed was effective with the completeness indicator of conceptual understanding and problem solving was 77,14% and 71,43%, respectively. Both of the two scores were categorized as high
This research is to find out whether there is an increase in mathematics learning outcomes in flat shape material after being taught using learning media using macromedia flash and how to find out the effectiveness of learning using learning media using macromedia flash. This research was carried out at the Palopo Model State MTs for the 2021/2022 Academic Year. This research uses The One Group Pretest-Posttes Design. The experimental units in this study were determined randomly from all class VII. The data collection technique in this study was to use tests, namely pretest and posttest, student activity observation sheets and student response questionnaires. The results of students' mathematics learning before being taught using learning media by utilizing macromedia flash on flat shape materials have an average value of 50.50. The results of students' mathematics learning after being taught using learning media by utilizing macromedia flash on flat shape material have an average value of 72.65. Student activity when learning media was applied using macromedia flash on flat shape material was active, namely 2.68. Student response when learning media was applied using macromedia flash on flat shape material was in the good category, namely 3.1. There is an increase in mathematics learning outcomes in students' flat shape material after being taught using learning media using macromedia flash with an average acquisition of 72.65. The results of inferential statistical analysis using the t-test concluded that learning media using macromedia flash on student data structure material is said to be effective because it meets the criteria for learning effectiveness. The novelty in this study can be seen in the average achievement of each good aspect of learning media using Macromedia Flash which is in the active category, as well as the responses of students who are taught with learning media using Macromedia Flash which are in the good category.
This research aims to develop the qualified instructional design in Mathematical problem-based learning to increase the Students’metacognitive skills on sine, cosine, and triangles area materials. It used thePlomp model development procedure that consists of the initial investigativephase; the design phase; the realization phase; the testing phase, the evaluation,and revision phase; and the implementation phase. Furthermore, to develop theinstruction, the design was adapted to the characteristic and learning syntaxbased on problem-based learning. The instructional designs that have beendeveloped through this research are lesson plans, material, student worksheets,and achievement tests. Based on the result and try-out that were analyzed, theinstructional design-based problem learning to increase the student’smetacognitive skills of the Tenth Grade of SMA Negeri 3 Palopo on sine, cosine,and triangles materials meets valid, practical, and effective criteria.
Penelitian ini adalah penelitian deskriptif yang membahas tentang Deskripsi motivasi belajar berdasarkan pengkategorian gaya berpikir tipe Gregorc. Gaya berpikir Gregorc terdiri dari gaya berpikir Sekuensial Konkret (SK), Sekuensial Abstrak (SA), Acak Konkret (AK) dan Acak Abstrak (AA). Subjek dari penelitian ini adalah mahasiswa sebanyak 204 dari program studi informatika Fakultas Teknik Komputer pada Tahun Akademik 2021-2022. Instrument pemilihan subjek yang digunakan adalah hasil pengembangan dari Bobby De’ Porter yang terdiri dari 4 pernyataan yang menjurus ke masing-masing tipe gaya berpikir. Sedangkan untuk motivasi belajar menggunakan kuesioner tertutup dengan setiap item instrument yang menggunakan skala likert mempunyai gradasi yang positif sampai negatif. Hasil penelitian yang diperoleh terdapat 204 subjek dengan gaya berpikir SK sebanyak 37 orang, gaya berpikir SA sebanyak 28 orang, gaya berpikir AK sebanyak 93 orang dan 46 subjek bergaya pikir AA. Skor rata-rata motivasi belajar subjek gaya berpikir sekuensial konkret adalah 68,19, masuk pada kategori tinggi. Skor rata-rata motivasi belajar subjek gaya berpikir sekuensial abstrak adalah 75,51, masuk pada kategori tinggi.Subjek gaya berpikir Acak konkret masuk pada kategori sedang pada nilai rata-rata 63,91. Sedangkan gaya berpikir Acak Abstrak masuk pada kategori tinggi dengan rata-rata 80,22.
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