The developments in the area of brain research by analysing brain activity of individuals have given rise to many useful applications, such as diagnosing mental disorders more efficiently, treatment of cognitive disorders, and developing of brain-computer interfaces for treatment, communication and entertainment purposes. However, the development of such applications is hindered by a shortage of easy-to-use and comfortable sensors, as well as a lack of high-quality brain activity data. In the first part of this paper, a review of the status of BCI applications is presented followed by a proposal of a framework for developing an intelligent BCI headphone that takes leverages of the huge amount of data coming from playing video games to let the players experience a full immersive gaming experience.
The creation of automatic speech recognition systems is a popular trend in the development of information technology. These technologies are developing at a very fast pace, gradually covering more and more areas: already now we can say how firmly they have settled in our lives. The term "speech technologies" means a fairly large layer of information technologies, but one of the most advanced products in this area is a voice assistant, which includes the use of all types of speech technologies: speech recognition, speech synthesis, a system for developing and analyzing voice information, and voice biometrics. A voice assistant is software that allows you to control your device using voice commands. The range of possibilities does not end with the execution of commands; a modern assistant is even able to maintain a conversation with the user. Since the voice assistant is a complex innovation that consists of many different technologies, the task of a smart assistant is to ensure that they work smoothly with each other. Now there are many voice assistants on the market that can make life easier for a person. Now you don’t have to manually enter a question into a search engine or search for a song, you just need to say what you want, and the voice assistant will find everything on its own. But every year there are more and more assistants and it becomes more and more difficult for the average user to choose, because each assistant has its own characteristics. Nevertheless, the daily use of this technology is becoming more widespread. Another area that is rapidly developing is gaming. Using more and more innovations, the next logical step is to implement a voice assistant, at least at the training stage. However, real progress is out of the question for the time being.
Farcana has developed a smart a gaming input device, that, apart from being a tool for the gamer to use in the process of gameplay, is also a suitable tool to collect biomedical information about the gamer, which after analysis by the artificial intelligence (AI) system allows informing the gamer about whether the individual is in a state of tilt. Tilt itself is a poor emotional state of the individual that appears due to the latter's inability to control one's emotions in the process of gameplay. The gamer can be either winning or losing, yet the fact that he/she can neither control nor even acknowledge the emotional state is tilt. The latter is an immense factor of impact on the overall success of the individual in the sphere of gaming and one's rating in cybersport. This paper has analyzed numerous studies and patents on the topic at hand. The available literature has provided the necessary insight on the topic of tilt and why it is important to help the gamer acknowledge one's state, especially given deteriorating results. Also, we have proposed a framework for the AI system for tilt recognition.
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