Work From Home (WFH) is a system chosen by the government in 2020 due to the spread of the Corona virus, with this system it is hoped that it can maintain social distance, namely reducing people's mobility, maintaining physical distance, and reducing crowds so that it is expected to reduce the risk of corona virus transmission. and employee safety. The WFH system has high flexibility, this is to support employee balance between work and life. The work system that changed to WFH in a short period of time made workers experience stressful conditions such as feelings of anxiety or worry for a long time, especially when they lived under the same roof with many people. In carrying out WFH, workers need a comfortable place to work to help focus on work. One of the things that play a role in creating a sense of comfort when working is the application of ergonomic rules. This study looks for any variables that can affect WFH activities and which variables most affect WFH activities. The application of ergonomics, especially macro ergonomics in WFH activities, is considered appropriate to be able to solve various problems in WFH activities. This study uses a descriptive qualitative method by conducting a study through distributing questionnaires to respondents who are doing WFH. From the results of the study, it was found that the comfort of workers in carrying out WFH activities is closely related to ergonomics in a residential house. The results of this study can be used as a reference for designing a suitable workspace for WFH activities, and as a reference for further research with a similar focus of study.
Keyword: Interior, Ergonomic, Working From Home
Mendesain suatu objek desain, selalu dikaitkan dengan bagaimana produk tersebut digunakan oleh penggunanya. Dalam kaitannya dengan komunikasi, desain selalu bergantung pada bagaimana cara menyampaikan fungsi dan cara penggunaannya. Seperti halnya pada desain visual, interior, produk, yang keseluruhannya membutuhkan suatu penghubung agar tercapai yang dimaksud dalam sebuah produk desain tersebut. Dalam pemahaman terhadap sebuah output desain, ilmu pengetahuan, pengalaman dan kebudayaan seseorang sangat mempengaruhi reaksi orang tersebut dengan produk desain. Untuk itu, dalam penelitian ini, membahas tentang proses komunikasi manusia terhadap sebuah objek produk interior, yaitu meja makan yang berada di restoran Sushi Groove. Meja makan tersebut yang kemudian akan mempengaruhi tingkah laku manusia ketika menggunakannya. Dilihat dari kebudayaan yang dibawa oleh restoran Sushi Groove, tentu sangat berbeda dengan kebudayaan yang ada di Indonesia, oleh karena itu, penulis merasa begitu tertarik untuk membahas produk desain interior khususnya meja makan yang terdapat di restoran tersebut. Penulis hanya membahas meja makan panjang yang ada di restoran Sushi Groove agar pembahasan terhadap produk interior ini dapat dikaji secara khusus dan mendalam
Children’s playrooms in public spaces need to consider the safety of their interior elements. Previous studies also discussed about things that need to be taken into account to assure the children’s safety while playing. However, some parents join their children playing in public spaces due to the cautiousness of playground safety level. This study was conducted to understand how far the interior aspects of children’s playgrounds can affect parents’ safety perception to let their children play by themselves in public spaces, for example, the children’s playroom in 23 Paskal Bandung, West Java, Indonesia. The result shows that sufficient light, interior finishes, and noise or sound intensity in the children’s playground at 23 Paskal Bandung, Indonesia can make parents feel safe to let their children spend time there.
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