PENGARUH PEMBELAJARAN IPA BERBASIS CREATIVE PROBLEM SOLVING TERHADAP KREATIVITAS SISWA SMPAbstrakPenelitian ini bertujuan untuk menganalisis pengaruh pembelajaran berbasis creative problem solving (CPS) terhadap kemampuan kreatif siswa kelas VII SMP di Gunungkidul. Penelitian ini merupakan penelitian kuasi eksperimen dengan populasi siswa kelas VII SMP di Kabupaten Gunungkidul yang masih menerapkan Kurikulum 2013 pada Semester 2 Tahun Ajaran 2015/2016. Sampel sebanyak tiga sekolah yang ditentukan berdasarkan stratified cluster random sampling, yakni SMP Negeri 1 Wonosari untuk sekolah kategori tinggi, SMP Negeri 1 Semin untuk sekolah kategori sedang, dan SMP Negeri 1 Paliyan untuk sekolah kategori rendah. Penentuan kelas eksperimen dan kontrol pada masing-masing sekolah dilakukan dengan teknik cluster random sampling. Kelas eksperimen diberikan perlakuan pembelajaran dengan model berbasis CPS dan kelas kontrol diberikan perlakuan pembelajaran dengan model discovery learning. Variabel Instrumen yang digunakan untuk mengukur kemampuan kreativitas adalah tes uraian terbuka. Data dianalisis menggunakan uji-t sample independent. Hasil penelitian menunjukkan adanya pengaruh yang positif pembelajaran IPA berbasis CPS terhadap kemampuan kreativitas siswa.Kata kunci: creative problem solving, discovery learning,kreativitasAbstractThis study was aimed at analyzing the effects of creative problem solving-based learning on the creative abilitIES of seventh-grade students in Gunungkidul. The study used a quasi experimental method with the population of seventh-grade students of the junior high school in Gunungkidul Regency that applied Curriculum 2013 in Semester 2 of the Academic Year 2015/2016. The samples were determined by stratified cluster random sampling including SMP Negeri 1 Wonosari for the high school category, SMP Negeri 1 Semin for the medium school category, and SMP Negeri 1 Paliyan for the low school category. The determination of the experiment and control class in each school was done by cluster random sampling technique. The experimental classeswere given treatment using creative problem solving-based learning while the control classes were given treatment using the discovery learning model. The instrument was an open-ended test used to measure the creativity level of the students. The data were analyzed qualitatively. The results show that there was a positive effect of creative problem solving-based learning on students’ creative abilities.Keywords: creative problem solving, discovery learning,students’ creativity
This research is a type of quantitative research that uses a quantitative descriptive research design that aims to find out; (1) How big is the understanding of elementary school teachers on Problem Based Learning, Multiple Intelligence Theory and Science Literacy. ( 2) To what extent is the urgency of developing a learning model with these 3 aspects for science learning in elementary schools. The population is all Muhammadiyah elementary school teachers in the Magelang district. The sample used in this study were 50 elementary school teachers who teach in grades 4,5 and 6. The data analysis technique used was descriptive quantitative, the results showed the understanding of elementary school teachers in problem-based learning, learning theory of multiple intelligence, and literacy. science, shows more than 50% of teachers understand and learn this. With the urgency in developing the model, more than 60% of the sample agreed with the development of the elementary science learning model.
This study is a descriptive quantitative research. Research is conducted to show teacher education students perception about ict literacy opinion for ict self-efficacy and augmented reality opinion. Data collected through a questionnaire which a questionnaire purposed to measure perception about ict literacy opinion, self-efficacy, and augmented reality opinion on teacher education students.. This study use purposive sampling and there were 62 teacher education students. The result of this study showed that the questionnaire has a cronbach's alpha score of 0,662 and based on the data, the teacher education students have shown a positive high perception about ICT literacy opinion in overall success in using technologies at classroom learning, but some respondent still lack experience using augmented reality. The result showed that the ability of ict literacy opinion on the indicators is 84%, on self-efficacy is 80%, and on augmented reality opinion is 73%.
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