Tujuan dalam penelitian ini untuk mendeskripsikan tiga komponen utama dalam desain kegiatan laboratorium bioteknologi yakni tujuan, proses dan pertanyaan yang dapat digunakan sebagai dasar untuk melakukan rekonstruksi terhadap desain kegiatan laboratorium tersebut. Pengambilan sampel dilakukan secara purposif dengan mengambil 10 sampel desain kegiatan laboratorium yang terdapat di sepuluh SMA Negeri di kota Bandung. Peneliti mengembangkan instrument berupa tabel deskriptif yang digunakan untuk menganalisis keterkaitan antara komponen tujuan, proses dan pertanyaan. Hasil menunjukkan bahwa praktikum secara keseluruhan mengarah pada kategori meningkatkan pemahaman terhadap materi pelajaran dan mengembangkan keterampilan dasar. Hanya 20% tujuan praktikum mengacu pada indikator hasil penjabaran Kompetensi Dasar, tergambar dalam langkah kerja dan dapat dicapai setelah melakukan kegiatan laboratorium, 20% proses sesuai dengan tujuan, berstruktur logis, sistematis, serta tepat dalam menghasilkan data, dan temuan mengungkap hanya 39,28% pertanyaan yang bersesuaian dengan tujuan dan proses. Sisanya bermasalah terutama dalam hal tidak tergambarnya tujuan dalam langkah kerja, tidak dapat dicapainya tujuan, proses tidak mengacu pada tujuan, tidak logis, dan juga tidak sistematis, tidak menghasilkan data yang diharapkan, serta tidak mengacunya pertanyaan pada tujuan ataupun proses. Hasil tersebut merupakan temuan yang dapat dijadikan sebagai dasar untuk melakukan rekonstruski terhadap desain kegiatan laboratorium bioteknologi. Kata kunci: Desain kegiatan laboratorium Tujuan praktikum Proses kegiatan laboratorium Pertanyaan praktikum Bioteknologi
<strong><span style="font-size: 9.0pt; line-height: 107%; font-family: 'Times New Roman',serif; mso-fareast-font-family: Calibri; mso-ansi-language: IN; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;">Exploring Critical Thinking And Students Curiosity Through Simple Inquiry Laboratory Activity</span></strong><span style="font-size: 9.0pt; line-height: 107%; font-family: 'Times New Roman',serif; mso-fareast-font-family: Calibri; mso-ansi-language: EN; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;" lang="EN">. This study is a preliminary research to explore critical thinking skills and students curiosity of primary school in understanding science through simple inquiry laboratory activities. Participants are 20 students of 4<sup>th</sup> grade from one of the primary schools in Bandung. The researcher uses descriptive method to describe student activity during learning, student idea, and student's response in learning, obtained through personal communication, student worksheet and questionnaire. In the first lab activity, researchers used plasticine to explore students' ideas for design 3 objects for exploring science concept namely "floating, drifting and sinking. In the second activity students are directed to apply the concept that has been obtained in the first activity, which is they should selecting and classify red bean and corn with good quality and bad quality that used to be seeds. The results show that critical thinking ability and students curiosity begin look when they design objects that are expected for floating and drifting. Students are enthusiastic about experimenting and trying to recreate if their plasticine design fails. Trial and error activities are also stimulate them to continue their idea to find the right design objects. That concepts can be applied by student in daily life to select and classify seeds with good and less quality, and they are enthusiastic to plant it and compare it growth. Results also show that students enjoy learning, not sleepy and bored, and feel challenged</span><table class="MsoNormalTable" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-yfti-tbllook: 1184; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-border-insideh: .5pt solid windowtext; mso-border-insidev: .5pt solid windowtext;" border="1" cellspacing="0" cellpadding="0"><tbody><tr style="mso-yfti-irow: 0; mso-yfti-firstrow: yes; mso-yfti-lastrow: yes;"><td style="width: 305.95pt; border-top: solid windowtext 1.0pt; border-left: none; border-bottom: solid windowtext 1.0pt; border-right: none; mso-border-top-alt: solid windowtext .5pt; mso-border-bottom-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top" width="408"><p class="Abstrakabstract"><strong><span style="font-size: 9.0pt; font-family: 'Times New Roman',serif;">Exploring Critical Thinking And Students Curiosity Through Simple Inquiry Laboratory Activity</span></strong><span style="font-size: 9.0pt; font-family: 'Times New Roman',serif; mso-ansi-language: EN;" lang="EN">. This study is a preliminary research to explore critical thinking skills and students curiosity of primary school in understanding science through simple inquiry laboratory activities. Participants are 20 students of 4<sup>th</sup> grade from one of the primary schools in Bandung. The researcher uses descriptive method to describe student activity during learning, student idea, and student's response in learning, obtained through personal communication, student worksheet and questionnaire. In the first lab activity, researchers used plasticine to explore students' ideas for design 3 objects for exploring science concept namely "floating, drifting and sinking. In the second activity students are directed to apply the concept that has been obtained in the first activity, which is they should selecting and classify red bean and corn with good quality and bad quality that used to be seeds. The results show that critical thinking ability and students curiosity begin look when they design objects that are expected for floating and drifting. Students are enthusiastic about experimenting and trying to recreate if their plasticine design fails. Trial and error activities are also stimulate them to continue their idea to find the right design objects. That concepts can be applied by student in daily life to select and classify seeds with good and less quality, and they are enthusiastic to plant it and compare it growth. Results also show that students enjoy<span style="mso-spacerun: yes;"> </span>learning, not sleepy and bored, and feel challenged</span><span style="font-size: 9.0pt; font-family: 'Times New Roman',serif; mso-fareast-language: EN-US;">.</span></p></td></tr></tbody></table>
Abstract-The aim of this study is to analyse the enhancement student's critical thinking and metacognition after the implementation Vee diagram in Problem Based Learning. This study applies quasi experimental method with matching pretest and posttest control group design. There are 74 studentsfrom two classes of grade eleven as the participants of this research. Data was collected through essay test (non objective questions)taken frompretest and posttest. Data from pretest and posttest were analyzed using N-gain and Pearson correlation test.Dataanalysisshows that acquisition score N-gain critical thinking and metacognition of experimental group in human respiratory system higher than control group. Indicators of critical thinking on inference, basic support, tactic and strategy of experiment group are at higher category, whereas elementary clarification and advance clarification are at medium category. Metacognition indicators of procedural knowledge, declarative knowledge, conditional knowledge, monitoring comprehension, planning, and evaluation are at high category, and cognition regulation and debugging strategy of experimental class are at medium category. Analysis of Pearson correlation shows that there are strong correlation between critical thinking and metacognition in experimental group, and medium correlation in control group.
Penelitian ini bertujuan untuk mendeskripsikan beberapa strategi paedagogik yang dapat dilakukan oleh guru ataupun dosen untuk meningkatkan efektifitas dan efisensi pembelajaran laboratorium sehingga dapat mengembangkan <em>autonomy</em> dan kreativitas siswa serta meminimalisir anggaran dalam pelaksanaan kegiatan praktikum. Penelitian ini merupakan merupakan <em>preliminary research</em> yang didasarkan pada kajian pustaka dari enam jurnal utama dan tujuh jurnal pendukung dengan tema kegiatan laboratorium. Hasil penelitian mengungkap bahwa beberapa strategi yang dapat dilakukan sebagai alternatif dalam pembelajaran laboratorium diantaranya: (1) penggunaan demonstrasi virtual lab dan video digital, (2) pembelajaran laboratorium melalui pendekatan <em>Mutasi Based Learning</em> (MBL), (3) mengimplementasikan unsur kebudayaan lokal yang relevan dalam modul laboratorium, (4) menjelaskan pengalaman penelitian yang autentik beserta hambatannya dan (5) dan mengkombinasikan beberapa metode dalam kegiatan <em>hands on</em> laboratorium. Strategi pertama dapat digunakan sebagai alternatif pelaksanaan kegiatan laboratorium yang dapat meminimalisir penggunaan anggaran, sedangkan strategi kedua sampai dengan kelima disinyalir dapat lebih mengembangkan <em>autonomy</em> dan kreativitas siswa dalam pelakasanaan kegiatan laboratorium biologi
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