This article summarizes recent military simulation and gaming applications, trends that are affecting their use, their characterization and criteria of evaluation, and trends impacting their development (technologies, standards, and requirements). It also describes current organizations and implementations within the military services, universities, and commercial enterprises; and concludes with a discussion of issues in combat simulation.
Technologies being developed to address military simulation requirements vary from advanced software and computer aided system engineering tools to hardware improvements and new interface designs. This paper presents the technologies critical to military simulation, smnmari zes their status, proposes a concept of what technologies are likely to be applied in future military simulations, and concludes with a review of two current simulation architectures -SIMOBJECT and J-MASS.
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