ABSTRAKPenelitian ini merupakan lanjutan dari penelitian sebelumnya yaitu perancangan program aplikasi pembelajaran IPA materi sistem pernapasan berbasis multimedia untuk siswa SDLB Bagian B Tunarungu menggunakan Object Oriented. Bagaimana implementasi rancangan program yang sudah dibuat kedalam program aplikasi dibahas dalam penelitian ini. Implementasi tiap rancangan halaman aplikasi kedalam bentuk kode program menggunakan software Adobe Flash CS 6 Profesional Edition. Dengan software tersebut, tiap halaman aplikasi dibangun dengan konsep multimedia yang menggabungkan audio, visual, animasi, dan dilengkapi dengan bahasa isyarat. Sehingga materi pembelajaran sistem pernapasan manusia dan hewan dapat dijelaskan secara terperinci tahapan tiap proses yang terjadi di sistem tersebut. Hasil penelitian ini berupa program aplikasi pernapasan pada manusia dan hewan berbasis multimedia. Hasil penelitian ini berupa program aplikasi pernapasan pada manusia dan hewan berbasis multimedia.Kata kunci: pembelajaran IPA, sistem pernapasan manusia dan hewan, multimedia. ABSTRACTThis study is a continuation of previous research, namely the design of application program learning IPA material respiratory system-based multimedia for Deaf students SDLB part B using Object Oriented. How the implementation of the draft programme that was made into the applications discussed in this study. The implementation of each application page design into form code using the software Adobe Flash CS 6 Professional Edition. With the software, each page of the application is built with multimedia which combine visual, audio, animation, and comes with sign language. Learning material so that the respiratory system of humans and animals can be explained in detail each stage of the process that occurs in the system. Resukt of this research is application program of repositorysystem of humans and animal based multimedia.
Tunarungu, samahalnya dengan difabel yang lain yang merupakan warganegara Indonesia berhak memperoleh pendidikan. Seperti diketahui Anak Berkebutuhan Khusus (ABK) membutuhkan perhatian lebih untuk meningkatkan fokus terhadap proses belajar. Saat ini dalam kegiatan belajar mengajar di objek penelitian yaitu SDLB Bagian (B) Cidendo Bandung dilakukan secara konvensional, dimana guru menjelaskan materi pelajaran menggunakan buku sebagai alat bantu dalam pengajaran. Keterbatasan media alat bantu yang tepat untuk mengajaranak tuna rungu menjadi masalah bagi para guru untuk mampu menjelaskan materi pelajaran yang dibebankan kepada siswa. Terutama pada mata pelajaran IPA/Sains yang cukup komplek, contohnya materi sistem pernapasan pada manusia dan hewan sangat membutuhkan bantuan alat yang lebih ke arah visual. Untuk mengatasi hal tersebut, dalam penelitian ini dibuatlah rancangan program aplikasi alat bantu pembelajaran IPA/Sains untuk SDLB bagian B khususnya materi sistem pernapasan manusia dan hewan menggunakan metode penelitian Research Development, metode pendekatan berbasis objek (object-oriented approach), dengan alat bantu perancangan menggunakan Unified Modeling Language (UML) yaitu Use Case, Sequence Diagram, Class Diagram.Sedangkan model pengembangan sistem menggunakan prototype. Rancangan tersebut meliputi rancangan proses, rancangan user interface program aplikasi yang disesuaikan dengan aplikasi berbasis multimedia. Berdasarkan rancangan tersebut, nantinya diharapkan dapat diimplementasikan menggunakan software Adobe Flash Cs3 Proffesional yang berbasiskan multimedia, dimana dengan multimedia memungkinkan suatu materi yang tidak dapat disampaikan secara verbal atau kejadian, dapat direkayasa sedemikian rupa sehingga bisa disajikan dengan terperinci dan sangat menarik bagi siswa. Kata kunci: anak berkebutuhan khusus (ABK), tunarungu, IPA/sains, sistem pernapasan manusia dan hewan.
The purpose of this study is to design a digital platform design as one solution to solving poverty problems that exist in the community with various causes. Poverty is a complex problem caused by multidimensionality. The cause of poverty is not only a problem of economic inequality but also caused by social problems, education, and lack of access to communicate or communication. The methodology used in this research is Sociotechnical System (STS), STS analysis used six attributes, namely goals, people, buildings/infrastructure, technology, culture, and processes/procedures. This approach (STS) analyzes approaches based on social problems and technical problems. The final results of this study created a digital platform design as a public space to capture community participation in order to care and want to share with poor communities in the form of entrepreneurship training groups (UKM). This technology becomes a tool to help in educating society, not a rival of the community in accordance with the principles of society 5.0.
This study was motivated by the fact that laboratory skills assessment did not have a specific standard for each assessment. Student performance and skills in doing practicum are not well observed and measured. Meanwhile, the assessment of skills in pharmaceutical physics laboratory learning is considered important. An alternative assess-ment that can measure pharmaceutical physics laboratory skills is to use performance assessment. This research has integrated the work assessment in digital form with the existing web-based electronic module (e-mulsi). Application testing needs to be done to determine the digital performance assessment's effectiveness in assessing the pharmacy physics laboratory's skills. A system test and user test do this. System testing is done by white box testing. Meanwhile, user testing is carried out with an instrument in the form of a questionnaire to laboratory assistants and lecturers as users of the application's per-formance assessment application. The digital performance assessment system's perform-ance test results using GTMetrix ranged from 85% - 62%. This performance assessment application greatly helped the results of the questionnaire for laboratory assistants and lecturers. It greatly facilitated the archiving of each students process in the form of an information technology data base. Lecturers also find it very helpful because the value processing process is easier for applications to do, reducing data processing errors.
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