This research investigates the relationship between mindfulness and digital games, by identifying which aspects of mindfulness can be trained by digital games and which game elements influence factors of mindfulness. Games and interactive approaches with research evidence for their efficacy are presented for each individual mindfulness factor, as defined by the CHIME eight-factor model of mindfulness. Two experiments were conducted to validate whether games can improve mindfulness. First, an expert review was conducted, where domain experts rated the fit of games to their associated mindfulness factor. Second, a laboratory study tested the effect of games on mindfulness, revealing positive significant effects on state mindfulness. Elaborating on the research findings from all studies, a framework is proposed to inform the design of digital games for improving mindfulness, and implications plus limitations are discussed.
Mindfulness is constantly increasing in popularity, having demonstrated benefits for psychological health and cognitive performance. Not only current psychotherapies have integrated mindfulness, but also digital technology for the general public such as mobile apps and games strive to incorporate mindfulness either explicitly (as mindfulness solutions) or implicitly (by training factors associated with mindfulness). The goal of this chapter is to clarify how mindfulness can be used in the context of HCI and provide practical insights for researchers and developers on how to create positive digital experiences. After a brief introduction of the intersection between those two fields, this chapter focuses on the challenge of operationalizing mindfulness and how it can be measured in HCI. Two review studies are presented, along with design recommendations, which are then applied in a case study. Results and implications are discussed.
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