A lot of learning systems platforms are used all over the world. But these conventional E-learning platforms aim at students who are used to work on their own. Our students are young (19 years old – 22 years old), and in their first year at the university. Following extensive interviews with our students, we have designed GE3D, an E-learning platform, according to their expectations and our criteria. In this paper, we describe the students’ demands, resulting from the interviews. Then, we describe our virtual campus. Even if our platform uses some elements coming from the 3D games world, it is always a pedagogical tool. Using this technology, we developed a 3D representation of the real world. GE3D is a multi-users tool, with a synchronous technology, an intuitive interface for end-users and an embedded Intelligent Tutoring System to support learners. We also describe the process of a lecture on the Programmable Logic Controllers (PLC’s) in this new universe
RESUME :Grâce au langage SCOL, une représentation 3D du monde réel est possible. A la différence d'un campus numérique, cette représentation devient un campus virtuel dans lequel les apprenants peuvent évoluer avec des avatars. Ils ont alors une notion d'appartenance à ce monde puisqu'ils participent à sa création par leurs présences. Les outils de formation sont disponibles dans les différentes pièces du campus virtuel. Parallèlement à la création de ce monde virtuel, une étude a été menée auprès d'étudiants pour connaître leurs attentes sur les outils disponibles dans ces nouveaux campus. Cet outil prometteur semble correspondre aux attentes et aux habitudes de vie de nos étudiants.
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