Innovation projects represent a major challenge for business managers due to their associated uncertainty degree. The already existing methodologies to support the innovation projects are aimed at piloting them and establishing the management stages in a flexible and agile way during their deployment. This paper proposes a complementary ex-ante methodology that seeks to aid the decision-making of companies to choose whether or not to launch a potential innovation project. This methodology evaluates to what extent the technological system of the company has the minimum required maturity degree of competencies to successfully achieve the innovation project. Thus, in first instance, an innovation project is characterized according to its novelty degree; both inside the company and in its environment. Subsequently, according to the previous characterization, the future project will have an impact on the technological system of the company. The capabilities of the firm are represented by a set of good practices associated with the innovation projects' management that the company is able to deploy. Finally, the minimum maturity degree required by a particular project of these practices is determined. Then, the gap between the maturity requirement profile and the current profile of the company is established enabling to decide on the implementation of the project or not.
Innovation and Innovation Management are now common topics in the education field. However, the majority of the contents take the form of basic media: books, articles, courses, study cases and they are also taught in a linear way: lectures, tutorials. This does not consider new trends in terms of teaching, such as reverse pedagogy or pedagogy through games and does not seem appropriate when dealing with the teaching of complex topics such as innovation. The purpose of this article is therefore to present a new serious game which aim is to help students from engineering school, business school or master degree in innovation to acquire basic knowledge on building and assessing innovation management system using a playful way. The plus of the game: it is aligned with the standard ISO 56002: 2019 Innovation Management System [1]. In this paper, we will explain the methodological approach we used to design the game and in conclusion we will present some results issued from two experimentations we already have.
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