SUMMARYSustainable living, i.e., living within the bounds of the available environmental, social, and economic resources, is the focus of many present-day social and scientific discussions. But what does sustainability mean within the context of Software Engineering? In this paper we undertake a comprehensive analysis of 8 case studies to address this question within the context of a specific SE approach, Software Product Line Engineering (SPLE). We identify the sustainability-related characteristics that arise in present-day studies that apply SPLE. We conclude that technical and economic sustainability are in prime focus on the present SPLE practice, with social sustainability issues, where they relate to organisations, also addressed to a good degree. On the other hand, the issues related to the personal sustainability are less prominent, and environmental considerations are nearly completely amiss. We present feature models and cross-relations that result from our analysis as a starting point for sustainability engineering through SPLE, suggesting that any new development should consider how these models would be instantiated and expanded for the intended socio-technical system. The good representation of sustainability features in these models is also validated with two additional case studies.
The DevOps phenomenon is gathering pace as more UK organisations seek to leverage the benefits it can potentially bring to software engineering functions. However substantial organisational change is inherent to adopting DevOps, especially where there are prior and established methods. As part of a wider piece of doctoral research investigating the management challenges of DevOps adoption, we present early findings of a six month qualitative diary study following the adoption of DevOps within a UK based SME with over 200 employees. We find that within our case study organisation, the DevOps approach is being adopted for the development of a new system used both internally and by customers. DevOps, conceptually, appears to be generally well regarded, but in reality is proving difficult to fully adopt. This difficulty is down to a combination of necessity in maintaining a legacy system, lack of senior management buy-in, managerial structure and resistance. Additionally, we are finding evidence of job crafting, especially with the software developers. Taken together, we put forward the argument that DevOps is an interdisciplinary topic which would greatly benefit from further management and potentially psychology oriented research attention.
Delivering software systems that fulfill all requirements of the stakeholders is very difficult, if not at all impossible. We consider the problem of coping with imperfect information, like interpreting incomplete requirement specifications or vagueness in decisions, one of the main reasons that makes software design difficult. We define a method for tracing design decisions under imperfect information. To model and compare requirements with estimations, we present fuzzy and stochastic techniques. This approach offers adequate decision support that can deal with imperfect information during software design. The approach is illustrated by a real-world example, based on a storm surge barrier system.
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