世界遺産シーギリヤ(スリランカ)について,ALOSグローバルデジタルサーフェスモデルを使用し て 3Dプリンターで印刷した.スリランカには,多くの歴史的・文化的地点があることを踏まえ,このデータを用いて世界遺産のモデリングの実現可能性を探った.PRISMによる世界デジタル表面モデ ルの分解能 30m(1 arcese)のデータセットです.このデータセットは,世界最高の精度を有するデジ タル 3D地形データのDSMデータセット(5m分解能)に基づいて作成された標高データセットです. TIFF画像の形式のこのデータは,プログラムによって 3Dプリンタ用の 2D画像から 3D STLデータに 変換される.その際,まず,3600×3600 画素,16 ビットのTIFF画像から,世界遺産に必要な部分を 抽出する.そして,抽出した画像をSTLデータに変換し,印刷出力する. I have printed out models of the world heritages in Sri Lanka with a 3D printer by using the ALOS global digital surface model (DSM) "ALOS World 3D -30m. Noting that Sri Lanka under such remarkable economic and social development also has many historical and cultural sites, we explored the feasibility of modelling the world heritages by using this data. The ALOS global digital surface model is open to the public at free by JAXA for the sake of the scientific research fields and utilization of the geospatial information. This is a data set of 30m (1arcese) resolution of the global digital surface model (DSM) by the Panchromatic Remote-sensing Instrument for Stereo Mapping (PRISM) mounted on the advanced land observing satellite "ALOS". This data set was created based on the DSM data set (5m resolution) of the "world digital 3D topographic data", which has the world best accuracy at present as a global-size elevation dataset. This data in the form of TIFF images is converted from the 2D images to 3D STL data for 3D printers by a program. In doing this, firstly, the portions necessary for the world heritages are extracted from the TIFF images stored at 3600× 3600pixels with 16 bits. Then, the extracted images are converted into the STL data, which is then printed out by the 3D printer. The output data is exhibited and released on Web.
In recent years, as use of the smart phone becomes widespread, new data sets for which people utilize their location information are developed. As AR creates the new data sets utilizing location information, the necessity of looking at data from a unfettered viewpoint is increasing. So, using A-Frame, the author displays the guidance information with AR on the Web in Japanese, English, and Chinese. "Hirasawakanga-iseki Ruin," the district office placed from the Nara era to Heian era located in Tsukuba City will be introduced.
With respect to the VR art museum created by students, I first describe the generation of paintings colored with AI on both sides of the student and teacher's side. By dealing with the Software AI Picture Branch, students can make paintings that are easy to understand for anyone who is not good at painting, making them easier to communicate to others. In contrast, there are some teachers who do not understand the theme of the entire painting from the viewpoint of the evaluation of painting, and they cannot evaluate them. The process of creating the VR Museum was organized by incorporating these opinions.
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