Software engineering has been in contact with new media art for years, although the connections between the two fields have rarely been explicit. In this article we discuss the important software engineering issues that appear in one of the new media art subfields, namely interactive installation art. Our deductions and suggestions are based mainly on reports available in the literature (i.e. published papers). Interactive installation art is often heavily dependent on software and thus software engineering issues are important to consider. Software requirements, which are vague and frequently changeable, appear to be one of the major and most difficult issues to be considered in the development of interactive installation. Timely evaluation, validation and testing with potential users are helpful for successful completion of the artwork Special attention should be paid to the choice of process model and software architecture to allow flexibility. The final goal is to provide a road map for artists who need software engineering skills to communicate with software engineers and/or to act themselves as programmers or software engineers of their artworks. Additionally, software engineers who start working with interactive installation art will profit from this summary of relevant reports.
Abstract. There is a growing interest of aesthetics issues in Human Computer Interaction (HCI) in the recent days. In this article we present our literature review where we investigate where and how aesthetics has been addressed by the HCI researchers. Our objective is to find out the sectors in HCI where aesthetics has a role to play. Aesthetics in HCI can be the common interest that involves both art and technology in HCI research with a view to facilitate from each others discipline in the form of mutual interaction.
FeLT-The Futures of LivingTechnologies is a research project, but also an initiative to build an environment for interdisciplinary research and education of national and international significance with a strong innovative and reflexive profile. The term Living Technologies points to an investigation of existing and future technologies where computers and robots incorporate functions of living and biological systems. We see this in an ecological and societal context where education, research and innovation are interlinked. The research involves student projects, project residencies by guest artists and researchers and activities open to students and colleagues as well as research by project members. Through collaboration between artists, researchers in ICT, humanities and creative concept developments, innovative methods and processes are explored and reflected on.Artistic Research, Interdisciplinarity, Transdisciplinarity, Living Technologies.
FeLT-Futures of Living TechnologiesKristin Bergaust • Stefano Nichele 91
While Artificial Intelligence (AI) technologies are being progressively developed, artists and researchers are investigating their role in artistic practices. In this work, we present an AI-based Brain-Computer Interface (BCI) in which humans and machines interact to express feelings artistically. This system and its production of images give opportunities to reflect on the complexities and range of human emotions and their expressions. In this discussion, we seek to understand the dynamics of this interaction to reach better co-existence in fairness, inclusion, and aesthetics.
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