Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.
t he stud y of geographic space has a venerable tradition in historical research.The spatial representation of historical cultures dates from long before the spatial humanities became established as a discipline, most notably through cartography, the practice of drawing and studying maps. With the advent of digital technology, the spatial analysis of texts has been significantly enabled, not least by geographic information system (GIS) technologies. 1 Yet contemporary geographic information science and historical modes of describing space often appear to have disparate, even incompatible, viewpoints of the world.Concerning ancient textual witnesses of geographic space in particular: manuscripts preserving Greek periplous (literally: sailing around) and Roman itineraria (itineraries) offer valuable spatial information regarding coastal ports and town infrastructures
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