The article briefly describes and characterizes the virtual worlds, different kinds of virtual worlds and possibilities of their use in education. The virtual worlds beyond the passive learning opportunities offer active, constructive and collaborative learning possibilities as well. In the middle section of this article we present the most common ways of different kinds of learning methods, which are illustrated by practical examples as well. In the final sections of the article we deal with the design research approach of 3D virtual worlds.
This paper presents a setup using a mobile robot agent in an intelligent space. The proposed concept based on a holonomic driving system mount on the robot. Due to the driving system different moving behaviours and path planning algorithms can be tested. To examine the robot movements and provide the needed support the robot agent was placed in a Motion capture system. The special environment around the robot is a motion track system which can track the movements of agents in its space via markers.
Animácie algoritmov sa využívajú vo vyučovaní informatiky už od 80-tich rokov dvadsiateho storočia. Počas posledných 35 rokov boli vykonané rôzne výskumy v tejto oblasti, ktoré však v mnohých prípadoch nepotvrdili, že vyučovanie pomocou animácii je efektívnejšie. V tejto publikácii zhrnieme niektoré princípy, ktoré sú dôležité pri tvorbe kvalitných multimediálnych učebných materiálov. Taktiež v krátkosti spomenieme, akým spôsobom sa môžu študenti aktívne zúčastniť vizualizačných procesov. Na záver predstavíme zbierku animácií, ktorú sme vytvorili na podporu vyučovania algoritmov a programovania na Univerzite J. Selyeho v Komárne. Kľúčové slová: animácie algoritmov, multimediálne učebné materiály, vyučovanie algoritmov a programovania.
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