Geelix LiveGames is an experimental new approach to playing video games, remotely, over the Internet. Based on the latest in human computer interaction research, hardware accelerated graphics, and streaming video technologies, the proposed system illustrates a new and unique way of playing video games and future distribution of interactive entertainment.
We propose the use of windowed kriging to enable ordinary kriging to interpolate sampled natural images of much higher resolution. Due to its high computational cost, applying
Abstract-This paper proposes an ultrafast scalable embedded image compression scheme based on discrete cosine transform. It is designed for general network architecture that guarantees maximum end-to-end delay (EED), in particular the Distributed Multimedia Plays (DMP) architecture. DMP is designed to enable people to perform delay-sensitive real-time collaboration from remote places via their own collaboration space (CS). It requires much lower EED to achieve good synchronization than that in existing teleconference systems. A DMP node can drop packets from networked CSs intelligently to guarantee its local delay and degrade visual quality gracefully. The transmitter classifies visual information in an input image into priority ranks. Included in the bitstream as side information, the ranks enable intelligent packet dropping. The receiver reconstructs the image from the remaining packets. Four priority ranks for dropping are provided. Our promising results reveal that, with the proposed compression technique, maximum EED can be guaranteed with graceful degradation of image quality. The given parallel designs for its hardware implementation in FPGA shows its technical feasibility as a module in the DMP architecture.
Abstract-A delay-sensitive, real-time, tele-immersive collaboration for the future requires much lower end-to-end delay (EED) for good synchronization than that for existing teleconference systems. Hence, the maximum EED must be guaranteed, and the visual-quality degradation must be graceful. Distributed Multimedia Plays (DMP) architecture addresses the envisioned collaboration and the challenges. We propose a DCT-based, embedded, ultrafast, quality scalable image-compression scheme for the collaboration on the DMP architecture. A parallel FPGA implementation is also designed to show the technical feasibility.
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