rESUMo introdução: O craving (ou fissura) é um fator muito importante no tratamento da dependência de substâncias psicotrópicas. objetivo: Validar o Cocaine Craving Questionnaire--Brief -Versão Brasileira Adaptada para o Crack. Método: O delineamento foi experimental e seus participantes foram randomizados, em grupos: experimental, para o qual foi apresentada uma imagem de um indivíduo consumindo crack (G1), e controle (G2), para o qual não foi apresentada nenhuma imagem. A amostra foi composta por 109 sujeitos (G1 = 50 e G2 = 59) do sexo masculino, internados por causa da dependência do crack. Os instrumentos utilizados foram: Entrevista Clínica com dados sociodemográficos, CCQ-B Versão Adaptada para o Crack, Escala Analógico-Visual do Craving, Inventários Beck de Ansiedade e de Depressão e o Estímulo Visual indutor de craving para o G1. resultados: Na análise fatorial, foram encontrados dois fatores: o fator 1, relacionado ao craving propriamente dito, e o fator 2, relacionado à percepção da falta de controle do uso do crack. Os dois fatores apresentaram variância total de 68,84%, e a correlação entre os fatores foi significativa e de baixa intensidade (r = 0,204; p = 0,041). O alfa de Cronbach do seu total de pontos foi 0,85. O instrumento no total de pontos foi correlacionado com a Escala Analógico-Visual (r = 0,515; p < 0,01). Conclusão: O CCQ-B -Versão Brasileira Adaptada para o Crack demonstrou ser, psicometricamente, satisfatório para utilização em pesquisas e em ambiente clínico.
The teaching-learning methodology adopted in the Introduction to Computer Science classes may be a process that makes it difficult to understand the principles of programming language for undergraduate students in Computer Science and related areas, generating high failure and course drop out rates. This paper presents an analysis of the results obtained in the Introduction to Computer Science classes taught in Computer Science and Engineering courses at University of Brasília (UnB). The evaluation questionnaire answered by the undergraduate students in 2017 was analyzed, a validation was performed, and we checked the level of students satisfaction in relation to the evaluated subject and the association among the level of satisfaction, the percentage of practical activities of the discipline, student performance and the level of absenteeism.
We carried out an exploratory study aimed at identifying differences in resting-state functional connectivity for the amygdala and its subregions, right and left basolateral, centromedial and superficial nuclei, in patients with Posttraumatic Stress Disorder (PTSD), relative to controls. The study included 10 participants with PTSD following trauma in adulthood (9 females), and 10 controls (9 females). The results suggest PTSD was associated with a decreased (negative) functional connectivity between the superficial amygdala and posterior brain regions relative to controls. The differences were observed between right superficial amygdala and right fusiform gyrus, and between left superficial amygdala and left lingual and left middle occipital gyri. The results suggest that among PTSD patients, the worse the PTSD symptoms, the lower the connectivity. The results corroborate the fMRI literature that shows PTSD is associated with weaker amygdala functional connectivity with areas of the brain involved in sensory and perceptual processes. The results also suggest that though the patients traumatic experience occured in adulthood, the presence of early traumatic experiences were associated with negative connectivity between the centromedial amygdala and sensory and perceptual regions. We argue that the understanding of the mechanisms of PTSD symptoms, its behaviors and the effects on quality of life of patients may benefit from the investigation of brain function that underpins sensory and perceptual symptoms associated with the disorder.
In recent years, agile methods of software development have gained a lot of attention in the field of software engineering. Several estimation techniques have been proposed by several authors and developers in recent years. This paper performs a Systematic Literature Review aiming to identify the most used metrics e/or methods in the development of agile software and the most used size metrics regarding effort estimates, deadlines and costs in a planning of agile software project. The results suggest that Planning Poker is the most popular technique for agile teams in the planning phase, Story Point and Point of Function are the most used metrics in agile projects for estimating size, time, effort, productivity and cost.
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