Navigating large-scale environments involves dynamic interactions between the physical world and individuals' knowledge, goals, and strategies. Time pressure can result from self-imposed goals or relatively dynamic situational factors that induce varied constraints. While time pressure is ubiquitous in daily life and has been shown to influence affective states, cost-benefit analyses, and strategy selection, its influence on navigation behaviour is unknown. The present study examined how introducing varied time constraints during virtual urban navigation would influence spatial strategies and impact the efficiency and effectiveness of goal-directed wayfinding. Participants learned a large-scale urban virtual environment by wayfinding between a series of 20 successive landmark goals (e.g., You have reached the Theater. Now find the Bank.). A day later, they again performed the same task, but landmark-to-landmark trials were characterized by conditions of low-, moderate-, or high-pressure time limits as quantified by a pilot experiment. As time pressure increased, participants more likely navigated along previously experienced paths and less likely travelled in the global direction of the destination. Results suggest strategy shifts under time constraints that increase reliance on egocentric, route-based strategies and decrease reliance on global configural knowledge, probably in an attempt to reduce cognitive demands and support performance under pressure.
Like most physical maps, recent research has suggested that cognitive maps of familiar environments may have a north-up orientation. We demonstrate that north orientation is not a necessary feature of cognitive maps and instead may arise due to coincidental alignment between cardinal directions and the built and natural environment. Experiment 1 demonstrated that pedestrians have difficulty pointing north while navigating a familiar real-world environment with roads, buildings, and green spaces oriented oblique to cardinal axes. Instead, north estimates tended to be parallel or perpendicular to roads. In Experiment 2, participants did not demonstrate privileged memory access when oriented toward north while making relative direction judgments. Instead, retrieval was fastest and most accurate when orientations were aligned with roads. In sum, cognitive maps are not always oriented north. Rather, in some real-world environments they can be oriented with respect to environment-specific features, serving as convenient reference systems for organizing and using spatial memory.
Emerging augmented reality displays provide high fidelity overlays onto real-world environments to enable navigation efficiency. The accuracy of these systems, however, is highly contingent on monitoring and registering user orientations and landmark locations. No data exist, however, regarding ranges at which registration error reliably influences user behavior and trust. The present experiments examined the influence of directional error in a simulated navigation guidance system on path efficiency and user trust. In three experiments, participants (N = 90) navigated an urban desktop virtual environment with the assistance of an overlaid beacon depicting the direction and distance of a target landmark. Directional error was introduced into the beacon across trials, manipulated in 15° increments from 0° to 60° (Experiment 1), 5° increments from 0° to 20° (Experiment 2), and 1° increments from 6° to 10° (Experiment 3). Users show tolerance for up to approximately 8° angular direction error without significantly reducing path efficiency or user trust in system reliability. They also show reduced path efficiency emerging at lower angular errors (approximately 9°) relative to influences on perceived trust (approximately 16-20°). Results provide some basic heuristics for error tolerance, demonstrate important dissociations between the objective versus perceived impact of error in navigation displays, and contribute to theoretical positions regarding the optimization of global awareness and spatial knowledge acquisition.
Past work has suggested that perception of object distances in natural scenes depends on the environmental surroundings, even when the physical object distance remains constant. The cue bases for such effects remain unclear and are difficult to study systematically in real-world settings, given the challenges in manipulating large environmental features reliably and efficiently. Here, we used rendered scenes and crowdsourced data collection to address these challenges. In 4 experiments involving 452 participants, we investigated the effect of room width and depth on egocentric distance judgments. Targets were placed at distances of 2–37 meters in rendered rooms that varied in width (1.5–40 meters) and depth (6–40 meters). We found large and reliable effects of room width: Average judgments for the farthest targets in a 40-meter-wide room were between 16–33% larger than for the same target distances seen in a 1.5-meter-wide hallway. Egocentric distance cues and focal length were constant across room widths, highlighting the role of environmental context in judging distances in natural scenes. Obscuring the fine-grained ground texture, per se, is not primarily responsible for the width effect, nor does linear perspective play a strong role. However, distance judgments tended to decrease when doors and/or walls obscured more distant regions of the scene. We discuss how environmental features may be used to calibrate relative distance cues for egocentric distance judgments.
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