E-module was used as a guide to activities in the blended learning process. The purpose of this study was (1) to find out the implementation of learning using emodules with blended learning, (2) to determine the effect of using e-module with blended learning on student disaster preparedness, (3) to determine the effect of using e-module with blended learning on student innovation in designing learning media. The research method was quasi-experiment using pretest-posttest with nonequivalent control group design and independent sample t-test as data analysis. The research subject was the third-year students from geography department of 2017. The measurement of disaster preparedness and innovation in designing learning media used essay and assessment rubric. The results showed that there was an influence and compatibility of e-modules with blended learning on student disaster preparedness as well as in designing learning media and students were most interested in floods, earthquakes, and COVID-19.
The purpose of this study was to: (a) to determine the effect of problem-based learning on learning outcomes; (b) to determine the effect of problem-based learning on disaster education abilities; (c) to know the effect of experiential learning on learning outcomes; and (d) to know the effect of experiential learning on disaster education abilities. This study used an experimental design with a pretest-posttest control group design. Data collection used observation sheets, which is questionnaires as an instrument of the implementation of learning models and education, and a tests that were used to know the learning scores. The results obtained was tested by ANOVA using SPSS for windows version 21. The results showed: 1) there is a significant influence of problem-based learning models on learning scores; 2) there is a significant influence of the problem based learning model on the disaster education ability; 3) there is a significant influence of experiential learning model on the learning scores; 4) there is a significant influence of the experiential learning model on disaster education abilities. The experiential learning model has higher influence to learning value than to problem based learning. The experiential learning model has higher priority on the disaster education abilities than on problem-based learning.
Project-Based Research Learning (PBRL) is one of the learn-ing models that stimulate students to be active and innovative in developing products. The purposes of this study were to determine 1) the influence of the PBRL integrated with e-learning on students' spatial thinking ability, 2) the influence of the PBRL integrated with e-learning on the students' ability to make disaster management projects, and 3) the influence of the PBRL in-tegrated with e-learning on learning outcomes. The data analysis was used independent samples t-test from six essay questions and grading rubrics measurement. The results showed 1) a significant influence of the PBRL in-tegrated with e-learning on students spatial thinking ability, 2) an influence of the PBRL integrated with e-learning on the students' ability to make dis-aster management projects, and 3) a significant influence of the PBRL inte-grated with e-learning on learning outcomes. The learning model is also ef-fective as an alternative for distance learning.
Spatial thinking skills is needed in geography learning. Geography learning learns about the geosphere, which need to be studied from the perspective of spatial, environment, and regional complex. This is consistent with the concept of spatial thinking, which involves complex thinking processes from multiple perspectives to study various phenomena. This research aims to determine the effect and effectiveness of using webgis inarisk media towards spatial thinking skills. This research was conducted through a quantitative method with data analysis using T-Test (Independent Sample T-Test) and the effectiveness test using (N-Gain Score Test). The results showed the Sig. (2-tailed) value in the analysis of the Independent Sample T-Test was 0.001 or more than 0.05. The average score of spatial thinking ability also showed that the experiment group (XI IPS 2) has a score of 70.3 which is higher than the control group (XI IPS 1) that is 64.2. Based on this, it is concluded that the webgis inarisk as a learning media has an effect on students' spatial thinking abilities. The results of the N-Gain Score test showed that webgis inarsik media used in experiment group (XI IPS 2) has better effectiveness in the achievement of spatial thinking skills, which is 43.7 percent, compared to map media used in control group (XI IPS 1) with an effectiveness of 32.09 percent.
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