In the traditional ambient occlusion algorithm for microstructures, the determination of occlusion is a time-consuming task. To improve the rendering speed, the paper proposes a screen-based ambient occlusion method. By using off-screen technique, only the visible points are used to determine the occlusion. Using the depth texture of the whole scene, the size of ambient occlusion can be quickly computed by the maximum of the block angle. The whole scene can be rendered using the deferred shading technology. Experimental results show that our method is more efficient than the available methods on computing the ambient occlusion. It does not need any pre-processing, and the time used for ambient occlusion determination is less than other methods.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2025 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.