This paper analyses the application of artificial intelligence techniques to various areas of archaeology and more specifically: (1) the use of software tools as a creative stimulus for the organization of exhibitions; the use of humanoid robots and holographic displays as guides that interact and involve museum visitors; (2) the analysis of methods for the classification of fragments found in archaeological excavations and for the reconstruction of ceramics, with the recomposition of the parts of text missing from historical documents and epigraphs; (3) the cataloging and study of human remains to understand the social and historical context of belonging with the demonstration of the effectiveness of the AI techniques used; (4) the detection of particularly difficult terrestrial archaeological sites with the analysis of the architectures of the Artificial Neural Networks most suitable for solving the problems presented by the site; the design of a study for the exploration of marine archaeological sites, located at depths that cannot be reached by man, through the construction of a freely explorable 3D version.
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