Pada program pembelajaran dalam pendidikan anak usia dini dapat berubah ubah setiap tahunnya sesuai dengan apa yang dibutuhkan oleh zaman, dimana pada dewasa ini program dari pembelajaran anak usia dini sendiri lebih mengedepankan dan menekankan pada nilai akademis terutama pada kemampuan membaca, menulis, dan berhitung dibandingkan mengembangkan sosial dan emosi anak. Ditambah dengan pandangan orang tua yang rasional, menganggap bahwa output anak yang bersekolah pada jenjang taman kanak kanak harus diajarkan dengan kemampuan membaca, menulis, dan berhitung sehingga anak memiliki kesiapan baik dalam bentuk fisik dan psikologis untuk melanjutkan pada pendidikan lebih lanjut.
The focus of this problem is due to curiosity to reveal the phenomena that have occurred so far in early childhood education, one of which is the misconception of early childhood education. The common misconception that early childhood is only concerned with reading, writing, arithmetic, calistung. misconception of Multiple Intelligence itself, the concept of independent learning becomes a solution for teachers in learning. the concept stated as independent play for children. The purpose of the study to determine the development of Multiple Intelligences in early childhood in independent learning, and to determine the role of independent learning in various game centers. The method used in this study uses qualitative research, using descriptive approach. The results of research in building Multiple Intelligences in independent learning in its application use the BCCT method. The results of the research on intelligence are divided into 3 categories, namely developing, medium and high, intelligence with a high score with a percentage of 16% namely Linguistic intelligence, and other intelligences in moderate scores after using the center method.
<p>The aims of the reaserch was: (1) to know how the development of interactive multimedia in praying introduction; (2) to know the effectiveness of the use of interactive multimedia the introduction of prayer for aspects of child development in integrated isamic kindergarten Mutiara Banguntapan, Bantul Yogyakarta. The method that used in this research was Research and Development (R&D) R&D used for measuring the feasibility of interactive multimedia product by refering to development style of Borg & Gall through 6 stages of development, namely: (1) potential and problem; (2) data collection; (3) design product; (4) validation product; (5) revision product; (6) trials product. The result of the research showed that: (1) interactive multimedia of prayer introduction was developed based on the development prosedure Borg and Gall. The appropriateness of product based on the validation of media experts and material experts with an overall rating of 3.83 in the good category. So that, can be concluded that multimedia developed was suitable to use in the learning media of prayer introduction, then; (2) Application of multimedia interactive prayer performed on 15 child in the class A2 abu sufyan bin harist, by conducting experimental trials by looking at the effectiveness of the use of interactive multimedia introduction of pre and post prayers on aspects of child development. Average effectiveness before use interactive multimedia introduction prayer on aspects child development 36,54% and Average effectiveness after use interactive multimedia introduction prayer on aspects child development 76,66% with motoric physical development 73,33%, language 80%, cognitive 80%, social emotional 73,33%. So it can be concluded that by using interactive multimedia the introduction of prayer to aspects of development is more effective than not using interactive multimedia recognition of prayer on aspects of development.</p>
ABSTRAKGuru di Sekolah dalam pembelajarannya banyak memberikan tugas kepada peserta didik melalui grup WhatsApp kemudian peserta didik mengerjakan tugas tersebut. Guru membuat video yang memang durasinya cukup panjang namun tidak melalui proses editing sehingga video yang dihasilkan kurang menarik karena kesulitan dalam mengedit video pembelajaran yang telah dibuat karena aplikasi yang digunakan memiliki fitur-fitur yang rumit dan banyak sekali langkah-langkahnya. Tujuan dalam pengabdian ini yaitu masyarakat dapat mengetahui dan memiliki keterampilan dalam penggunaan media digital yang mudah digunakan oleh guru dan masyarakat serta peserta didik pada era teknologi. Metode dalam pengabdian ini yaitu memberikan materi tentang pemanfaatan media digital serta pendampingan secara langsung pembuatan akun tik-tok dan penggunaannya. Hasil dan dampak pada pengabdian ini yaitu mitra dapat mengetahui cara membuat akun tik-tok serta penggunaannya untuk pembelajaran dalam kelas. Kata Kunci: Aplikasi; Edukasi; Media Digital; Tik-Tok ABSTRACTTeachers in schools in their learning give a lot of assignments to students through WhatsApp groups then students do the assignments. The teacher makes videos that are indeed quite long in duration but do not go through the editing process so that the resulting videos are less attractive because of the difficulty in editing the learning videos that have been made because the application used has complicated features and lots of steps. The purpose of this service is that the community can know and have skills in using digital media that is easy to use by teachers and the community as well as students in the technology era. The method in this service is to provide material about the use of digital media as well as direct assistance in creating a tik-tok account and its use. The results and impact of this service are that partners can find out how to create a tik-tok account and use it for classroom learning.Keywords: Application; Education, Digital Media, Tik-Tok
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