Proses pengerolan pipa galvanis pada masyarakat secara umum masih menggunakan sistem manual dengan beberapa kelemahan yang ada, diantaranya: lamanya proses pengerolan, banyaknya tenaga manusia yang terlibat dan hasil lingkaran rol pipa yang bervariasi. Diperlukan mesin pembengkok rol (roll bending machine) untuk mampu mempersingkat proses pengerolan, melakukan efisiensi waktu dan tenaga manusia. Dengan pertimbangan biaya, perancangan mesin bengkok rol untuk pipa galvanis dapat direncanakan secara semi otomatis dengan fokus pada proses penekanan pipa diletakkan pada matras (roller) yang bertujuan untuk membengkokan pipa membentuk lingkaran dan mendapatkan diameter yang diinginkan. Sumber tenaga mesin bengkok rol pipa dengan motor listrik 1 HP putaran 1400 rpm, dalam reduksi putaran menggunakan speed reducer perbandingan 1:60, dan rantai perbandingan 1:1,5 menghasilkan putaran akhir 15,55 rpm. Hal ini bertujuan untuk mendapatkan torsi yang maksimal dalam proses pembengkokan pipa. Perhitungan hasil torsi pada kinerja roller sebesar 2752,8 kg.mm dengan diameter poros 25,4 mm (1 in), dan ukuran pasak 8 x 7 (b x h). Pengujian mesin menggunakan pipa galvanis ukuran 0,5 in, tebal 1,6 mm dengan panjang pipa 2000 mm menghasilkan bentuk rol pipa membutuhan rata-rata waktu 25,6 menit, diameter 267,8 mm dan jarak handle 49,4 mm.
Grab Indonesia is one of the leading online motorcycle taxi companies in Indonesia and has a large number of customers in Indonesia. The level of customer satisfaction varies with the services provided, so there must be suggestions and complaints from customers. Sentiment analysis can be used as a solution to determine the level of service satisfaction in order to improve the system and service. This study aims to determine the level of satisfaction of Grab Indonesia users through the Grab application in the Playstore. One of the approaches that can be used is LSTM. LSTM is an RNN algorithm development to solve the vanishing gradient problem. LSTM has the disadvantage of only running can only capture information from one direction. Bidirectional LSTM (BiLSTM) is an LSTM method that has been developed, where BiLSTM can capture information from two directions. In this BiLSTM method, the more data, the better the algorithm's performance. The test results show that BiLSTM is more reliable than LSTM in the case of sentiment analysis on the Indonesian Grab service. BiLSTM produces the best accuracy of 91% and training loss of 28%. Suggestions for future research can produce more and varied word representations by considering the word embedding combinations.
Asparagus merupakan tanaman dari golongan hortikultura yang memiliki nilai ekonomi tinggi pada kancah global maupun nasional. Tanaman asparagus di Indonesia merupakan jenis varietas dari hasil introduksi negara yang berada di kawasan subtropis, hal ini menyebabkan pertumbuhan tanaman asparagus tidak dapat optimal di Indonesia. Selain itu, kondisi suhu dan kelembaban yang tinggi di Indonesia menyebabkan tanaman asparagus rentan terserang oleh penyakit dan hama. Desa Cigunungsari belum lama melakukan budidaya tanaman asparagus sehingga banyak masalah yang terjadi. Ulat grayak (Spodoptera litura) adalah hama utama yang menyerang asparagus di Desa Cigunungsari sehingga mengakibatkan adanya penurunan pada jumlah panen serta kualitas asparagus, sehingga diperlukan upaya untuk dapat mengatasi masalah tersebut. Upaya yang dilakukan yaitu melakukan sosialisasi pestisida nabati dari limbah kulit bawang merah kepada masyarakat Desa Cigunungsari. Ulat grayak memiliki sifat yang polifag sehingga memungkinkan untuk menyerang tanaman lain. Pembuatan pestisida nabati cukup mudah dilakukan, yakni merendam kulit bawang dengan toples berisi air. Rendaman tersebut kemudian ditutup rapat dan difermentasi selama 48 jam sebelum diaplikasikan. Pestisida nabati ini masih belum dapat dinyatakan efektif untuk mengendalikan hama ulat grayak. Stadia telur merupakan stadia yang dilaporkan petani berhasil dikendalikan serta pestisida ini bersifat repelen bagi semut.
Nowadays, wayang cepak in Tegal City are increasingly rarely known by young people, especially teenagers wayang performances being rarely attended. From this study, it is known that adolescents tend to be more interested in westernized modern culture so that they are indicated to have less respect and are increasingly unfamiliar with their own existing traditional culture. The purpose of this research is to reintroduce the wayang cepak in the form of digital media which is shown to teenagers in Tegal City aged 15-21 years. The delivery of story content through Virtual Reality has the potential to provide an immersive viewing experience that can be viewed from a 360° video perspective using the Luther-Sutopo version of the Multimedia Software Development Method for the segmentation of teenagers aged 15-21 years. To find out and collect data the researchers used qualitative methods. The results of this study are expected to help re-introduce and invite teenagers to generate a sense of love for wayang cepak. As well as looking for alternative ways to watch wayang shows from a 360° perspective as a whole for Virtual Reality users. Virtual Reality is an effective promotional media that utilizes new technology to add to the audience's new experience of an environment as a whole, so that here it is hoped that the audience will enjoy the Wayang Cepak performances that contain the values of good moral teachings through various stories.
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