The 4.0 industrial revolution that occurs today, demands the changes of learning process in universities towards learning based on digital. The form of digitalization of the learning process will later penetrate the boundaries of space and time that have been blocking the interaction between the lecturers and the students. This simple writing, then will describe the design of the digital learning process in colleges. The digitalization in this paper means an android-based learning design utilizing software/learning management system (LMS) for activities in the network (online) in Indonesian phonology courses. Some features that can be utilized in managing LMS-based learning are: a) Courses, with courses menu, the users can create new classes, join classes that have already existed or browse through the predefined class list. b) Groups which functions like the wall messages of the group members and can also post on the wall messages. When joining a group, the users can search for parts of the group that the users want. c) Resources are to maintain, to track the documents, files and images that users upload in the class. d) Recent Activity is to display the latest news contained in the account. e) Calendar, to display the calendar page that was posted earlier in the Recent Activity. f) Messages are to send messages or view the messages among the fellow users, and g) People is to be able to see a list of the users in a class.
One product of technology that can be used to develop teaching materials for the learning process is interactive multimedia which is a combination of various media in the form of text, graphics, audio, and interactions that are used to convey information messages from sender to receiver equipped with a controller which can be operated by the user. Efforts can be made to make learning effective one of which is the use of multimedia in interactive learning. Tritech Vocational School which will be the target of research is Information Technology Vocational High School. This school has implemented a learning system that utilizes technology as a medium and aids in learning activities, but not all subject teachers apply the same thing. Indonesian language learning in particular still uses teaching books as a guide and the only source of learning. This is one of the causes of learning activities in Indonesian language subjects tend to be monotonous and boring, because learning activities are still teacher-centered, so there is no interaction with students. This method of research is development research (Research and Development) which is a study used to produce certain products and test the effectiveness of these products. This research develops Indonesian language teaching materials in interactive multimedia-based negotiating text material for grade 10th in Tritech Informatika vocational Highschool, Medan, North Sumatera, Indoneisa.
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