The main purpose of the present paper is to detect teachers’ opinion on the Web 2-Edmodo tool in their classrooms. A number of 41 teachers of various disciplines participated in the research answering a relevant questionnaire. The results revealed that Edmodo is used quite frequently, and though teachers are concerned with its excessive use by their students, they think it is very motivating for learners, they believe it supports their work, they like most of its features and would definitely recommend it to other colleagues.
The present study compares the relative merits of virtual and real educational laboratories in science and engineering education, in terms of their educational effectiveness and if they were the most appropriate for learning. The age of the students was also investigates as a possible factor affecting the outcome. The authors of the present paper started by identifying 67 recent and mutually compatible research papers (articles, doctoral theses, and reviews) and reviewed their content performing a meta-study to discover their findings about the most effective laboratory type. Web-based tools were used, such as e-journals, databases, thematic guides, and portals, catalogues of other libraries offered by a variety of universities. A critical analysis followed to compare findings and reach decisions. In a corollary section of the study, the authors conducted some semi-structured discussions with 25 experienced science teachers of secondary, primary and tertiary education, for verification purposes. Discussions followed, all participants being arranged in 5 different groups, focusing on still open topics in need of further clarification. The present two-prong analysis resulted in a number of interesting results, presented herein, on the relative effectiveness of virtual and real laboratories as a factor of student age.
Abstract-This paper looks into what Junior HighSchool learners think of the Web 2.0 tool "Storyboard" for digital story telling purposes and investigates the extent to which it can enhance their receptive and productive skills of reading and writing in the English language. Fifty one randomly selected students, who created a digital story based on a relevant instructive scenario, and their teachers took part in the research. The quantitatively analyzed teachers' and students' interviews results and learners' post-tests data revealed that the tool is considered very motivating and useful increasing learners' aforementioned English language skills. As learners and teachers indicate "Storyboard" has offered them moments of happiness and joy during their school activities and made their lesson creative and interesting.
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