In current CAD software the process of assembly modeling is hindered by a large number of separate rotation and translation actions necessary, especially in case of larger assemblies. Additionally matching faces, edges or points must be selected by clicking to define the appropriate constraint. In contrast to that, the process of assembling two normal sized physical parts in the real world seems to be rather simple. That is because we know how to grasp and move objects with our hands intuitively from our everyday experience. The idea behind this contribution is to enable the product developer to assemble CAD parts in a virtual environment through natural finger interaction like in reality. Therefore we present an overall method that combines the natural finger interaction with virtual objects and the insertion of constraints between rotationally symmetric CAD parts. The developed algorithms identify matching surfaces on the basis of the geometry as well as position and orientation of the parts in 3D space. This paper highlights the method to use a combination of real-time physics simulation and a heuristic approach to achieve an intuitive interaction interface. Additionally, we describe the detection algorithms developed to find assembly relationships between rotationally symmetric CAD parts without prior constraint definition. We also present a prototype system to demonstrate the functionality of the overall method. Furthermore, challenges for future research, such as extending the functionality of the detection algorithms on additional part types, like non-rotationally symmetric shapes, are discussed.
Virtual and augmented reality allows the utilization of natural user interfaces, such as realistic finger interaction, even for purposes that were previously dominated by the WIMP paradigm. This new form of interaction is particularly suitable for applications involving manipulation tasks in 3D space, such as CAD assembly modeling. The objective of this paper is to evaluate the suitability of natural interaction for CAD assembly modeling in virtual reality. An advantage of the natural interaction compared to the conventional operation by computer mouse would indicate development potential for user interfaces of current CAD applications. Our approach bases on two main elements. Firstly, a novel natural user interface for realistic finger interaction enables the user to interact with virtual objects similar to physical ones. Secondly, an algorithm automatically detects constraints between CAD components based solely on their geometry and spatial location. In order to prove the usability of the natural CAD assembly modeling approach in comparison with the assembly procedure in current WIMP operated CAD software, we present a comparative user study. Results show that the VR method including natural finger interaction significantly outperforms the desktop-based CAD application in terms of efficiency and ease of use.
The amount of new virtual reality input and output devices being developed is enormous. Those peripherals offer novel opportunities and possibilities in the industrial context, especially in the product development process. Nevertheless, virtual reality has to face several problems, counteracting reliable use of the technology, especially in ergonomic and aesthetic assessments. In particular, the discrepancies in perception between the real world and virtual reality are of great importance.Therefore, we discuss these most important issues of current virtual reality technology and highlight approaches to solve them. First, we illustrate the use cases of VR in the product development process. In addition, we show which hardware is currently available for professional use and which issues exist with regard to visual perception and interaction. Derived from the depiction of a perfect virtual reality, we define the requirements to address visual perception and interaction. Subsequently we discuss approaches to solve the issues regarding visual perception and evaluate their suitability to enhance the use of virtual reality technology in engineering design.
INHALT Virtual Reality bietet neben der stereoskopischen Visualisierung zusätzlich die Möglichkeit der natürlichen Interaktion mit virtuellen Objekten ähnlich der Interaktion mit phy-sischen Objekten in der Realität. Der nachfolgende Beitrag beschreibt eine auf Fingertracking basierende Methode, mit der die Gestalt eines frühen Entwurfs innerhalb einer virtuellen Umgebung in einer CAD-Anwendung synthetisiert werden kann.
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