Abstract-Open Educational Resources (OERs) have provided new perspectives for the construction, access and sharing of knowledge. While OERs can bring benefits to, and impact on education, there are still challenges to their widespread production and use. One of the challenges faced by developers (including educators and practitioners) of OERs has been how to produce quality and relevant learning materials, capable of being reused and adapted in different learning situations. In our work we propose and define an agile learning design method to support the design and creation of OERs. It is based on agile practices from software engineering and on practices of learning design from the OULDI project at the UK Open University. We illustrate our ideas with an experiment that validates the proposed method through its application in the design and creation of an OER in the software testing domain. The results obtained so far have shown that the method is feasible and effective for the design and creation of OERs.
Open Educational Resources have emerged as important elements of education in the contemporary society, promoting lifelong and personalized learning that transcends social, economic and geographical barriers. To achieve the potential of OERs and bring impact on education, it is necessary to increase their development and supply. However, one of the current challenges is how to produce quality and relevant OERs to be reused and adapted to different contexts and learning situations. In this paper we proposed an agile method for the development of OERs-AM-OER, grounded on agile practices from Software Engineering. Learning Design practices from the OULDI project (UK Open University) are also embedded into the AM-OER aiming at improving quality and facilitating reuse and adaptation of OERs. In order to validate AM-OER, an experiment was conducted by applying it in the development of an OER on software testing. The results showed preliminary evidences on the applicability, effectiveness and efficiency of the method in the development of OERs.
Open Educational Resources (OERs) have been emerged as an important mechanism for democratization of access to education. In fact, the free and open distribution of these resources contributes with the dissemination of knowledge and facilitates the access to information, benefiting the society as a whole. Similar to software, the development of OERs requires the application of appropriate methods and practices to ensure the productivity and quality of the resulting products. Agile methods seem to be an interesting approach in this perspective. However, initiatives to foster the development and delivery of quality and reliable OERs, according to agile principles and with reduced costs, are still incipient. In our work we discuss the establishment of an agile method for the development and delivery of OERs. The proposed method is based on the main characteristics, practices and principles of well-known agile methods for software. To illustrate our ideas, the method is discussed in terms of its application in the development of an OER in the FLOSS (Free / Libre and Open Source Software) domain.
A programação de computadores é importante para o desenvolvimento do raciocı́nio lógico e da criatividade do indivı́duo, aumentando sua capacidade de resolução de problemas. Entretanto, a aprendizagem de programação exige alto grau de abstração, além de tempo e esforço de aprendizagem. Neste trabalho um survey é conduzido com estudantes de cursos da área de Computação visando identificar as barreiras e dificuldades relacionadas à aprendizagem de programação. Os resultados obtidos apontam para a necessidade de abordagens (aliadas às práticas atuais de ensino) que tornem a aprendizagem de programação mais atrativa, interativa e lúdica e que instiguem o interesse e o engajamento dos estudantes.
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