From past to present, the concept of play, which plays an important role in the development of children, in the lives of adults and adolescents, it's getting complicated nowadays. The aim of this research is to analyze digital game addiction in detail in terms of various variables, to gather many researches about digital game addiction under one study, to accelerate the work done in the profession, and to compile the psychological aspect of digital game. The importance of the research is that it is a rare research that looks at digital game addiction from a psychology perspective, through the method of compilation. During the research, various variables such as the causes of digital game addiction, digital game addiction and physical activity, sex, age of starting digital game, positive and negative aspects, demographic variables, loneliness, diagnostic criteria, family profiles, self-efficacy capacity and psychopathological dimension were examined. The method of the research is compilation, which is a qualitative research design. According to the results of the research, digital game addiction causes situations such as loneliness, suicide, depression and physical negativity in individuals. Individuals should be informed about the management of screen usage times.
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