A brief examination of the evolution of virtual reality devices illustrates how the development of this new medium is influenced not only by emerging technologies but also by marketing pressures. In a situation parallel to that of the earliest computers, both military and game applications seem to be the driving forces in virtual reality development. Understanding these influences may help us prepare for the role of technical communica-tors in building virtual reality applications for education and industry and aid us in pre-dicting and influencing both the technology and the ways we prepare communicators for the future.
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