Simulation program of human escape on board is made to search for escape safety of passen − ger ship . Escape area is described by networking of nede − path − space system . It is assumed that human walk on path rationally and that individuals choose the shortest route to assemble sta − tion . The parts of the route on deck except where he is , is defined as virtual distance . This is
Simulations of human escape on board , taking human factors into consideration , are car − ried out with parameters such as initial allocation of full members of passenger , person types , incident scenarios , and psychological variables . Effects of mass psychology on escape tiIDc are
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