The use of e-learning is becoming the global issue now. In an educational field, there are many institutions already use it. The study very important aimed to test the feasibility and effectiveness the development of instructional materials e-learning based on the blended learning in audio/radio media development course. The background laid behind the problem is the experience the students had that is having difficulties in developing the audio/radio media manuscript. This caused by the limited time lecturer had to explain the screenwriting material, and duration the students had to write the audio/radio script, so it affected the lack of students’ understanding of the course material also to the students’ scriptwriting result which is not feasible to produce yet. Standard mastery of the subject specified within 6 (six) weeks in maximum, and the students should have been able to develop the script established on the rules of production. Thus, the outcome of this research would be the e-learning-based instructional materials based on blended learning, Semester Lesson Plan (SLP) audio/radio media. This inquiry aims at the improvement of the quality of the work of the audio/radio manuscript. This study implements the Research and Development methodology which is based on the steps generally refers to the opinion of Borg and Gall. The R & D steps was done with modified to simplify it into three main stages, namely the introduction, the development, and testing. Data obtained from the learning experts get the percentage of 91.67%, the course professionals and media specialists each earn a percentage of 100%. Based on these data, the model of blended learning instructional materials for the development of audio/radio media course that have been developed could be the solution of the research question stated that blended learning models of instructional materials that have been evolved are practical for use in learning instructional activity.
ABSTRAK Penelitan pengembangan ini bertujuan untuk menguji kelayakan flipbook sebagai bahan ajar mata pelajaran sistem komputer menggunakan virtual library multiplatform untuk menemukan dan mengakses flipbook melalui gawai masing-masing siswa. Dengan uji validasi ahli media, ahli isi, teman sejawat serta uji coba perorangan, uji coba kelompok kecil dan kelompok besar, flipbook diharapkan menjadi inovasi pendidikan yang tepat pada abad 21 saat ini. Jenis penelitian ini menggunakan Research and Development dengan model pengembangan Dick and Carey. Sasaran penelitian ini adalah siswa kelas X bertempat di SMK Informatika Sumber Ilmu Tulangan Sidoarjo jurusan TKJ (Teknik Komputer dan Jaringan). Hasil validasi ahli media dari uji kelayakan flipbook mata pelajaran sistem komputer menggunakan virtual library multiplatform rata-rata 91,6%, sedangkan untuk hasil validasi ahli materi dengan rata-rata 90,9%. Pada hasil uji kelayakan yang didapat dari teman sejawat dengan rata-rata 90% selanjutnya dilakukan pengujian satu-satu (perorangan) dengan hasil rata-rata 85%, pada pengujian kelompok kecil memperoleh rata-rata 88,5%, dan pada pengujian kelompok besar memperoleh 91,16%. Berdasarkan validasi dan uji coba yang telah dilakukan maka flipbook pada mata pelajaran sistem komputer dengan menggunakan virtual library multiplatform ini layak digunakan oleh siswa dalam proses pembelajaran.
This study aims to analyze the development of mobile learning in learning media to improve digital literacy and student learning outcomes in physics subjects. The method used in writing this systematic literature review is to search for the literature using a database on Google Scholar. The results of the study show that the use of mobile learning in student learning can be used as a learning support tool, media and learning resource and can be applied at the student level. The benefits of using mobile learning in learning are that it can facilitate the teaching and learning process both in the classroom and outside the classroom, attract students' attention and can generate enthusiasm and motivation in learning so that the material being delivered can be conveyed properly and can be understood by students, besides another benefit of using mobile learning is that it can support students towards independent learning. The development of mobile learning as a learning medium has been carried out by several researchers, who develop mobile learning. The results of the development carried out indicate that the media developed is more likely to focus on the teaching material only. Mobile learning developed is focused as a means of practicing working on questions that can provide various types of questions that are varied and challenging.
This research aimed to produce a decent and effective video media used in the development of religious and moral values for children in kindergarten with local wisdom approach. It was based on the view that religious and moral values need to embed early in a good and right way. The research design used Research and Development by developing video media contains religious and moral values development with of local wisdom approach to Banjar culture. Development procedure using ADDIE model. Learning media in the form of the developed video has been recommended feasible and effective use in the development of religious and moral values with the approach of local wisdom in Kindergarten.
This study aims to determine the effect of Project Based Learning Assisted PANGTUS media on statistics and probability courses on students' creative thinking abilities. The design of this study is true experimental design. All external variables that influence the experiment can be controlled through this design. The design used was a pretest-posttest control group design. The experimental group is the group that gets the application of Project Based Learning Assisted PANGTUS, while the control group is the group that gets guided discovery learning. To find out the differences between the experimental group and the control group, the two groups were given a pretest. Pretest results are said to be good if the value of the experimental group did not differ significantly from the control group. Based on the results of statistical tests show that: (1) the Project Based Learning Assisted PANGTUS model can effectively improve students' creative thinking abilities in higher education; (2) The PjBL assisted PANGTUS model is better than the discovery learning model to be able to improve students' creative thinking abilities in higher education.
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