inclusion of the sport of skateboarding in the Tokyo 2020 Olympic Games. The Tokyo 2020 Skateboarding Commission (TSC), together with the IOC, will oversee the insertion and regulation of the sport of skateboarding in the Olympics (Tokyo…, 2016). Modern skateboarding (Street) uses the urban architecture (banks, walls, steps, handrails) as obstacles, with the skateboarder making use of a variety of different types of tricks to overcome the obstacles (Candotti et al., 2012). Research has shown the practice of skateboarding in urban regions to present a greater risk of injuries and accidents (Everett, 2002), where the most affected are children and untrained beginners (Department…, 2013; Fountain and Meyers, 1996; Forsman and Eriksson, 2001). Given the growing popularity of this sport and its intrinsic risk factor, alternative ways to assist the development of this discipline should be pursued, and the use of computerassisted assessment (CAA) may be a promising tool. Exertion Games, also called exergames, are games where the application of physical effort by the user is necessary (Muller et al., 2008). Studies have already proven that interactive simulations can lead to an improvement in sports performance, such as with skating and ice speed skating (Stienstra et al., 2011), rowing (Broker and Crawley, 2001), and even swimming (Marc et al., 2009).
What do Cyberpunk and AI Ethics have to do with each other? Cyberpunk is a sub-genre of science fiction that explores the post-human relationships between human experience and technology. One similarity between AI Ethics and Cyberpunk literature is that both seek to explore future social and ethical problems that our technological advances may bring upon society. In recent years, an increasing number of ethical matters involving AI have been pointed and debated, and several ethical principles and guides have been suggested as governance policies for the tech industry. However, would this be the role of AI Ethics? To serve as a soft and ambiguous version of the law? We would like to advocate in this article for a more Cyberpunk way of doing AI Ethics, with a more democratic way of governance. In this study, we will seek to expose some of the deficits of the underlying power structures of the AI industry, and suggest that AI governance be subject to public opinion, so that ‘good AI’ can become ‘good AI for all.’
A 4ª Revolução Industrial é o culminar da era digital. Atualmente, tecnologias como robótica, nanotecnologia, genética e inteligência artificial prometem transformar nosso mundo e a maneira como vivemos. O campo da Segurança e da Ética da Inteligência Artificial (IA) são áreas de pesquisa emergentes que vêm ganhando popularidade nos últimos anos. Diversas organizações de cunho privado, público e não governamentais têm publicado diretrizes propondo princípios éticos para a regulamentação do uso e desenvolvimento de sistemas inteligentes autônomos. Meta-análises do campo de pesquisa em Ética da IA apontam uma convergência sobre certos princípios éticos que, supostamente, governam a indústria da IA. Entretanto, pouco se sabe sobre a eficiência desta forma de “Ética”. Neste estudo, gostaríamos de realizar uma análise crítica do atual estado da Ética da IA, e sugerir que essa forma de governança baseada em diretrizes éticas principialista não é suficiente para normatizar a indústria da IA e seus desenvolvedores. Acreditamos que drásticas mudanças sejam necessárias, tanto nos processos de formação de profissionais das áreas ligadas ao desenvolvimento de software e sistemas inteligentes quanto no aumento da regulamentação desses profissionais e sua indústria. Para tanto, sugerimos que o Direito se beneficie das contribuições recentes da Bioética, de forma a explicitar em termos legais as contribuições da Ética da IA para a governança.
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