Several scholars have begun to assess the benefits of role play simulations in the university classroom. This study provides a model to assess the effectiveness of active learning exercises on student engagement and learning. The paper describes role play simulations related to climate change negotiations run in four courses at two universities in the United States and Canada, identifies the learning outcomes, and aligns them with four knowledge domains (factual, conceptual, procedural, and metacognitive), developed from Anderson and Krathwohl's (2001) work, a revision of Bloom's (1959) taxonomy. We offer a useful assessment model, and discuss several assignments designed to assess the educational effectiveness of the simulations, and conclude by identifying additional areas for future research.
AbstractSpeculative Realism (SR) has often been characterised as a heterogeneous group of thinkers, united almost exclusively in their commitment to the critique of what Quentin Meillassoux terms ‘correlationism’ or what Graham Harman calls the ‘philosophy of (human) access.’ The terms ‘correlationism’ and ‘philosophy of access’ are in turn often treated – at times even by Meillassoux and Harman themselves – as synonymous. In this paper, I seek to analyse these terms to evaluate their similarities, but also possible differences. I shall argue that the difference between the two terms ought to be retained and emphasised, since it hints at important differences between the positions of Harman and Meillassoux.
Object-Oriented Ontology (OOO) is a contemporary form of realism concerned with the investigation of “objects” broadly construed. It may be characterised in terms of a metaphysical pluralism to the extent that it recognises infinitely many different kinds of emergent entities, and this fact in turn leads to a number of questions concerning the nature of objects and emergence in OOO: what is the precise meaning of an emergent entity in OOO? How has emergence been denied throughout the history of Western thought? Is there a specific object-oriented account of emergence? What is the causal mechanism which provides the conditions of possibility for the generation of emergent entities? In this article, I aim to answer all these questions by constructing the first extensive account of real emergence in the context of Object-Oriented Ontology, and I also seek to tie this analysis to the notion of “vicarious” or indirect causation.
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