Reading and writing are very important skills in education. When compared to other countries, the ability to read and write Indonesian people is still low. This study aims to analyze whether the application of the Quantum Learning model with Big Book media can overcome the lack of reading and writing skills. The research design used was a quasi-experimental design. Where the two elementary schools were divided into an experimental class and a control class. Respondents in this study consisted of teachers and second grade students. Data collection techniques used are observation, tests, and documentation. The data analysis techniques used the normality test, homogeneity test, T test, and ANOVA test. The results showed that there was a significant increase in the posttest results of students' reading and writing skills after applying learning with the Quantum Learning model and Big Book media. The results of the ANOVA test showed that learning in the experimental class and control class could improve students' reading and writing skills, although the average value of the increase in the experimental class that applied the Quantum Learning model with Big Book media was higher.
Using innovative models and media in the learning process will affect the learning outcomes of elementary school students. This study aims to analyze the use of the group investigation learning model with the help of flipchart media on learning outcomes and cooperative attitudes in fourth-grade elementary school science material. The design of this study was a quasi-experimental design with a non-equivalent control group design. The subject of this research is class IV which consists of 42 students. Samples were taken by random sampling technique. The data in this study were obtained through observation, interviews, documentation, and tests. The data obtained were analyzed using the t-test. Based on the analysis of the questionnaire data, it was found that Sig 0.033 was less than 0.05. Ho was rejected, meaning there was a significant difference in attitude between the control and experimental groups. Based on the learning outcomes test data analysis, Sig 0.00 is less than 0.05. Ho is rejected, which means there are differences in learning outcomes before and after being given the media and model treatment. So, there is an influence of the group investigation model assisted by flipchart media on improving elementary school students' learning outcomes and cooperative attitudes. This research implies that teachers are expected to be able to create a comfortable atmosphere so that students' understanding of experiences will be more honed.
Education is a process that makes a humane benchmark for educators and devotees to achieve common educational goals. The process proceeds in a specific environment and uses a variety of actions. Lack of attention of teachers in the use of various methods and models to prevent bullying. This study aims to analyses the differences in student attitudes and students’ knowledge about the impact of bullying before and after applying role playing models with digital comic media. The participants of this study were 12 teachers. The method used was quantitative method with experiments. The sample taken was 20 four grader students in elementary school. The data collection method used in this study were observation pretests and post tests, and questionnaire. The data analyses ued in this study were normality test, homogeneity test, knowledge hypothesis test, and attitude hypothesis test. The results of the research showed that there was a significant influence of the use of role playing model and digital comic media in preventing bullying behavior in elementary school. This implementation allows teachers to use a model with media to attract students’ attention so that they can understand the lesson in the learning process easily.
Saat proses pembelajaran IPA siswa cenderung bergantung kepada teman dan sedikit siswa yang aktif bertanya dan mengemukakan pendapatnya. Permasalahan ini dapat berimbas pada intelektual dan sikap kemandirian siswa yang kurang baik. Penelitian ini bertujuan untuk menganalisis model Blended Learning berbantuan video animasi terhadap hasil belajar dan sikap kemandirian siswa pada mata pelajaran IPA kelas IV. Jenis pendekatan ini eksperimen semu (Quasi-Experimental Design). Subjek dalam penelitian ini berjumlah 30 siswa. Sampel penelitian diambil dengan teknik Random Sampling. Metode yang digunakan dalam penelitian ini dengan observasi, wawancara, tes, angket dan dokumentasi. Instrumen yang digunakan untuk mengumpulkan data yaitu kuesioner. Teknik yang digunakan untuk menganalisis data yaitu uji-t. Hasil analisis yaitu terdapat perbedaan pada sikap antara kelas kontrol dan kelas eksperimen. Berdasarkan analisis data hasil belajar, terdapat perbedaan hasil belajar sebelum dan sesudah diberikan tindakan pada model dan media. Disimpulkan terdapat pengaruh model Blended Learning berbantuan video animasi dapat meningkatkan hasil belajar IPA dan sikap kemandirian siswa. model Blended Learning berbantuan video animasi dapat meningkatkan hasil belajar IPA dan sikap kemandirian siswa. Model Blended Learning mempunyai kelebihan dapat menimbulkan daya tarik siswa untuk belajar.
Monotone learning activities make students easily bored and not interested in learning. Such a learning process cannot train students to think critically and cannot be digested optimally by students. This study aims to analyze the discovery learning model assisted by audio-visual animation media to optimize problem-solving abilities and student independence attitudes. This type of research is quantitative research. This study uses a quantitative approach with experimental methods. The population in this study were all third-grade students at SDN Cengklik Surakarta, amounting to 64 students. Data collection techniques were obtained through the test and the non-test. The data analysis technique is descriptive qualitative, quantitative, and statistical inferential analysis. The results showed that using the Discovery learning model assisted by audio-visual animation media affected students' ability to solve learning problems and fostered student independence. It was concluded that the Discovery learning model assisted by audio-visual animation media could improve students' ability to solve learning problems and foster student independence.
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