This study investigates the resilience of kampung settlement based on connectivity for developing mitigation strategy in urban context. Kampung Taman Sari, Bandung, is chosen as a case study of this paper. Kampung, the main urban settlement type of every city in Indonesia, is an informal settlement, with minimum urban services and facilities, therefore inhabitants who living there are more vulnerable in the response of disaster evacuation. This paper studies a deep understanding of the morphological configuration of Kampung based on connectivity and networks which define and show the degree of capability to prepare, respond, recover, and survive in the face of disaster. Depth map simulation and Space Syntax is used to analyze the degree of connectivity and network. The result shows the key relation of connectivity and accessibility of movement evacuation, not only for human movement but also rescue team, including the transportation.
In the present day, social media, such as Instagram, Twitter, and Facebook, has enhanced placemaking activities, as followed by prior media support such as Kompas press. This paper examines the M Bloc Space, a complex of creative spaces that exemplifies a multi-functional hub for the millennial community. It was formerly known as a complex of workers housing and warehouse for P.T. Perum PERURI (Perusahaan Umum Percetakan Uang Republik Indonesia), an Indonesian state-owned company. After an adaptive reuse project has been completed, M Bloc was introduced recently in September 2019, which soon attracted propitious creative fields. The complex is located in a strategic area, barely a hundred meters away from the famous Melawai, and next to Blok M Station and Blok A Station. However, without the appealing influence of social media, this would not be an astounding success. In order to engage the young artists and millennials, various tenants and activities have been introduced and accommodated in the creative space, including local culinary cuisine, music, film, animation, art, craft, co-working space, lounge, amphitheater tenant, and venue to support music concerts and art performances as temporary activities. Additionally, M Bloc Space accommodates musicians and other creative talents, such as architects, artists, stand-up comedians, and coffee lovers. This research examines the placemaking process by community, activities, and user-segmented level using social media. Mixed methods were used as an analytical tool to identify the visual image representation of M-Bloc and a qualitative experiment to reveal and distribute pictures or images that showed up on hashtags in social media. This research revealed that M Bloc's market-segment, dominated by young adults, has been successfully seized and presented in photographs for indoor and outdoor activities.
Agent-based modelling is an approach to develop a design strategy in socio-related studies to understand pedestrian behavior by using simulation through validation using field observation. This study area has a historic city so that having several potential advantages as destination tourists and also having urban issues. Some facilities disseminate prosperous for domestic tourist destinations, transportation hubs (land and water-based transport), and public facilities. The purpose is to develop a design strategy of pedestrian behavior in urban space to be procedure based on computational modelling. By merging the result, it helps designers to depict pedestrian movement flow, permeability, and connectivity patterns, which represent the presumptions of the origins or source of movement, destinations, generators, and attractors of movement. This simulation examines and valuates spatial behavior models allowing to route preferences of each pedestrian in order to be used in the strategy of design process for architect, urban planner, or other designer stakeholders. The result will imply a walkable pedestrian-way design, where this approach of a pedestrian experience might be an effective tool in city planning.
An experimental-based design; analyze physical model for daylight spaces is an experimental based design approach by using natural lighting. This experiment is based on applied models of skylight conditions in the field. The goal of this study is to identify configurations of model prototype models by using natural lighting optimally, then to describe their natural lighting through draw light and to measure the intensity of light through photometry. The results of this modeling experiment are several configurations that form the optimal model ing by using natural light through how much light intensity can get into a room. The prototype model is sized 7.2m x 8.4m x 5m by performing several configurations. The configuration alternatives include ten roof configuration, wall opening and type of material used. Based on the results of experiments, the characteristics of the intensity of natural light that get into a room are strongly influenced by the size and position of the opening area. In addition, using clerestory provides greater light intensity than using vertical windows. The impact of the intensity of the light is increasing a good visual interest for users.Abstrak: An experimental-based design; analyze physical model for daylight spaces merupakan sebuah pendekatan perancangan berbasis eksperimen melalui pemanfaatan pencahayaan alami. Eksperimen ini berbasis model terapan terhadap kondisi skylight di lapangan. Tujuannya adalah untuk mengidentifikasi konfigurasikonfigurasi model prototipe maket yang memanfaatkan pencahayaan alami secara optimal, kemudian menggambarkan pencahayaan alaminya (draw light) dan melakukan pengukuran intensitas cahaya melalui photometry. Hasil dari eksperimen permodelan ini adalah beberapa konfigurasi bentukan model yang optimal dalam pemanfaatan cahaya alami melalui seberapa banyak intensitas cahaya yang dapat masuk ke dalam suatu ruangan. Prototipe model maket yang digunakan berukuran 7.2m x 8.4m x 5m dengan melakukan beberapa konfigurasi. Alternatif konfigurasi yang digunakan pada eksperimen ini yakni konfigurasi bukaan atap, bukaan dinding dan jenis material yang digunakan sebanyak sepuluh konfigurasi. Berdasarkan hasil dari eksperimen yang dilakukan, bahwa karakteristik intensitas cahaya alami yang masuk ke dalam suatu ruangan sangat dipengaruhi oleh ukuran dan posisi area bukaan. Selain itu juga, pemanfaatan jendela atap memberikan intensitas cahaya yang lebih besar daripada pemanfaatan jendela vertikal. Dampak dari intensitas cahaya yang masuk ke dalam suatu ruangan juga memberikan peningkatan minat visual ruangan yang cukup bagi pengguna ruangan tersebut.Kata Kunci: physical model, pencahayaan alami, daylight space,
This study investigates the spatial programming approach for designing a government shared-office masterplan in architectural design. This case study takes part in an architectural competition, which is to attain schematic design asbuilt environment. The location is posited Tulang Bawang Barat (Tubaba) district, Lampung province, Indonesia. The office complex has eleven departments to facilitate official government activities. This paper studies simulative programming in spatial configuration for offices planning based on spatial hierarchies and structural organizations that define and depict the level of spatial depth. The purpose is to develop a design strategy for architects to predict a possible configuration spatiality based on variables of space syntax, which is analyzed by additional plugin tools in grasshopper. There are vital four parameters to analyze in this simulation, such as integration analysis, control analysis, entropy analysis, and choice analysis. The following results, reveals permeability and accessibility patterns, which present the index level of spatial depth to presume a possible spatiality layout plan then leads to suitable zoning for government office masterplan in schematic design planning, especially in Indonesia. Experimenting with this method in predesign process is mainly a tool for designers and could evaluate the configurative space as the design strategy to optimize spatial programming.
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