Specialists in the field of programming create a huge flow of software, which is mainly aimed at attracting children to specific software products that have a developing effect, rather, as a side effect. The developing effect is not diagnosed in such programs, but it is often declared by the developers. Scientific and methodological response of the pedagogical community to information challenges in the field of preschool education was the creation of the methodology of author's children's animation and the corresponding educational module. In the article two important competences of preschool children are considered, which are basic in relation to many other competences formed at an older age: developed imaginative thinking and developed research abilities. The development of these competences projects as a methodical waymark for the technical development of the methodology of author's children's animation.Thereby, the purpose of the article is to justify the creation of methods for author's children's animation that determines the development of imaginative thinking and research abilities of preschool-age children, taking into account the requirements of the modern information society.To achieve this goal, the following methods were used: content analysis; method of contrastive-comparative analysis of scientific and methodical materials; method of system analysis; method of mathematical and statistical data processing; expert appraisement, generalization of research results.Based on the results of the study, the theoretical foundations of the preschool-age child's competence were determined, a pilot study of the development of preschoolers' competencies, the development and introduction of the educational module "Multstudio I CREATE THE WORLD" into the practice of pre-school pedagogy as a potentially effective means of developing imaginative thinking and research abilities of children, development of recommendations for software providing multstudios in kindergarten.
This article presents the results of studying and improving the self-regulation of gifted adolescents. The authors have developed a special program of psychological and pedagogical support for adolescents with literary talents in order to improve their self-regulation. This program was tested at the “Sirius” Educational center for gifted children created by the “Talent and Success” Educational Foundation in Sochi. The authors used V.I. Morosanova’s concept of self-regulation for testing and forming the above-mentioned program. The study results demonstrate an increase in the self-regulation of gifted adolescents, whose main components are as follows: the ability to plan, model, evaluate and adjust mental states and actions to achieve certain goals.
The modern sociocultural situation causes the need to use distance learning technologies even at the level of preschool education, as well as the increased use of information technologies as a means of working with preschool students. The goal of the present article resides not in the analysis of the positive and negative aspects of information technologies in preschool education but the search for and the substantiation of the mechanism of their effective implementation. One of the most effective mechanisms is presented by the technique of original children’s animation. The potential effectiveness of the indicated process is examined in the context of the development of children’s visual thinking. Thus, the article presents the authors’ attempt to substantiate the development of the method of original children’s animation determining the development of children’s visual thinking accounting for the requirements of modern information society and to propose specific recommendations for the software of a children’s animation studio. The set goal is achieved using the methods of content analysis, the methods of comparative analysis of scientific and methodological materials and system analysis, the method of mathematical and statistical data processing, expert assessment, and generalization of study results. Based on the study results, an educational module “I CREATE THE WORLD Animation Studio” is developed and introduced into the practice of preschool pedagogics as a potentially effective instrument for the development of visual thinking and recommendations for the software of a children’s animation studio in a kindergarten are proposed.
The key elements which influence the budgeting strategy of personnel’s training and evolution in organization are discussed in this article. The author offers the step-by-step plan of existing cost management system analysis on the basis of corporate business model related to knowledge management. It is possible to use this approach both in case of audit, and at the initial stage of strategic development of budget related to personnel’s training and evolution, that allows answer important questions: what is the knowledge control system in your company? What priorities in articles of expenses for training? What strategy and what type of expenses is the most effective for your business model?
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