No abstract
ABSTRACT:This paper describes the process of digitalization of old globes that brings with it the possibility to use globes in their digital form. Created digital models are available to the general public through modern technology in the Internet network. This gives an opportunity to study old globes located in various historical collections, and prevent damage of the originals. Another benefit of digitization is also a possibility of comparing different models both among themselves and with current map data by increasing the transparency of individual layers. Digitization is carried out using special device that allows digitizing globes with a diameter ranging from 5 cm to 120 cm. This device can be easily disassembled, and it is fully mobile therefore the globes can be digitized in the place of its storage. Image data of globe surface are acquired by digital camera firmly fastened to the device. Acquired image data are then georeferenced by using a method of complex adjustment. The last step of digitization is publication of the final models that is realized by two ways. The first option is in the form of 3D model through JavaScript library Cesium or Google Earth plug-in in the Web browser. The second option is as a georeferenced map using Tile Map Service.
Příspěvek se zabývá otázkou podstaty gameplay jako jednoho z dílčích prvků videoher. V kontextu četných diskuzí na téma právního režimu videoher nebyl pojem gameplay jednotně definován. Tato skutečnost nám tak nechává otevřených několik možností, jakými jej lze vymezit a chápat. Článek si proto klade za cíl tyto jednotlivé možnosti analyzovat a předložit tak relevantní informace k tomu, jak lze gameplay v české a unijní právní praxi regulovat a chránit. V první řadě se článek dotýká autorskoprávní úpravy, jako zřejmě nejdiskutovanější možnosti ochrany gameplay právy duševního vlastnictví, přičemž budou probrány všechny teoretické (např. princip odlišení myšlenky od jejího vyjádření), tak i konkretizované koncepty (např. audiovizuální dílo). Dále se článek věnuje právu patentovému, zejména se zaměřuje na funkčnost a skutečnou použitelnost patentu pro ochranu gameplay. Posledním ze tří hlavních témat je ochrana gameplay prostředky obchodního práva, které článek vykresluje jako ochranu převážně podpůrnou k ochraně poskytované právy duševního vlastnictví.
<p><strong>Abstract.</strong> A unique set of maps and plans, showing in detail the Jewish settlement in the Czech Republic originating from the first half of the 18. century, was compiled and expertly handled by researchers of the Czech National Archives. The set consist of 98 plans and sketches produced on the basis of the Imperial Translocation Rescripts (1726). All maps and sketches have been produced within one year 1727 and depicted small towns and villages in some cases already extinct. During research large data base file was created with the aim of spatial identification of individual maps and plans, and objects that appear on them. In cooperation with the VÚGTK application has been developed to publish this unique map set through the Web application. The application allows viewing individual maps including the preserved archive materials, their overlap with other major cartographic sources, mainly with the Index Sketches of the Stable Cadastre dating from the first half of the 19th century. (The Index Sketches of the Stable Cadastre was one of the main sources used in the professional processing and spatial identification of individual maps.) The application also allows comparing with the current cartographic materials (aerial imagery, nowadays maps, GIS data etc.) The benefit of application is not only for research of Jewish settlement development in the Czech Republic but also for other research like urban planning and development of the countryside and its settlements.</p>
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