VRLE (Virtual Reality Learning Environment) has long been used as an education tool. Our research work aims to propose solutions for assisting teachers to design, reuse and deploy their pedagogical scenarios in VRLE. In this demonstration paper, we present a VR-oriented pedagogical scenario editor that embeds our model allowing teachers to design and adapt their situations (in scenario form) and generate their own VRLE.
Helping learners to easily develop their skills and adapt to their new profiles, are among the biggest challenges of the actors of the training field. The JEN.lab project aims to offer innovative perspectives for learning based on the design of digital epistemic games. Though designing activities are complex especially for teachers. The research effort presented in this paper is part of the JEN.lab project. We aim to study problems related to modeling and designing digital epistemic games (DEG). We propose a co-design process and an assistant tool to guide teachers to design DEG, called ADDEGames.
Facilitating human learning is one of the uses of virtual reality (VR). Users interact within original and dynamic situations of learning in an integrated learning environment called Virtual Reality Learning Environment (VRLE). Nevertheless, the design of these environments is still considered as a complex task. We intend to study and propose technical and methodological solutions to help teachers to design (adapt or reuse) their pedagogical situation with a scenario-based approach and to operationalize it in a VR learning environment. In this work, we defined a design process allowing teachers to generate their VRLE. Then, we instantiated the proposed design process with a pedagogical situation as an illustrated example.
Although VRLEs (virtual reality learning environments) place the learner of a pedagogical situation in a virtual reality environment, they are dependent on a particular field or context and do not allow teachers to define or adapt their models of scenario. To help teachers in designing and generating VRLE adapted to their needs, we aim at defining a process for the design and production of VRLE and a scenario's model. We develop an editor allowing the specification of scenarios and pedagogical activities based on VR-oriented pedagogical objects.
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