Background The influence of individual personalities on individual tasks and team work has been a concern in software engineering over the past 50 years. However, how to use personality analysis and what it can offer for the practice of software engineering is still subject to debate among researchers. Aim The goal of this work is to identify the methods used, topics addressed, personality tests applied, and the main findings produced in the research about personality in software engineering. Method We performed a systematic literature review of peer reviewed studies published between 1970 and 2010. Results Data extracted from 42 studies shows that pair programming and team building are the most recurring research topics and MBTI is the most used test. Conclusions Contradicting evidences were found that may have been caused by differences in context, research method, and versions of the tests used in the studies. While this raises a warning for practitioners that wish to use of personality tests in practice, it shows several opportunities for researchers.
Abstract:In the heritage field the demand for fast and efficient 3D digitization technologies for historic remains is increasing. Besides, 3D digitization has proved to be a promising approach to enable precise reconstructions of objects. Yet, unlike the digital acquisition of cultural goods in 2D widely used today, 3D digitization often still requires a significant investment of time and money. To make it more widely available to heritage institutions, the Competence Center for Cultural Heritage Digitization at the Fraunhofer Institute for Computer Graphics Research IGD has developed CultLab3D, the world's first fully automatic 3D mass digitization facility for collections of three-dimensional objects. CultLab3D is specifically designed to automate the entire 3D digitization process thus allowing users to scan and archive objects on a large-scale. Moreover, scanning and lighting technologies are combined to capture the exact geometry, texture, and optical material properties of artefacts to produce highly accurate photo-realistic representations. The unique setup allows shortening the time needed for digitization to several minutes per artefact instead of hours, as required by conventional 3D scanning methods.Key words: fast and economic 3D digitization, cultural heritage, documentation method, technological innovation, industrialization, automation Resumen:La demanda de tecnologías rápidas y eficientes en el área de digitalización en tercera dimensión para el legado cultural, se encuentra en constante crecimiento. La digitalización en tercera dimensión ha mostrado ser una aproximación prometedora que garantiza una precisa reconstrucción de objetos. Sin embargo, en comparación con la adquisición de objetos culturales en 2D, ampliamente utilizados en la actualidad, la digitalización en tercera dimensión aún requiere de una inversión significativa de tiempo y dinero. Para facilitar su acceso a instituciones enfocadas a salvaguardar el legado cultural, el Centro de Competencia para la Digitalización del Legado Cultural (Competence Center for Cultural Heritage Digitization) del Instituto Fraunhofer, Computer Graphics Research IGD, desarrolló CultLab3D. CultLab3D es la primera instancia a nivel mundial que cuenta con un sistema totalmente automatizado para la digitalización masiva de colecciones de objetos tridimensionales. CultLab3D se diseñó específicamente para automatizar los procesos de digitalización en tercera dimension, permitendo escanear y archivar objetos a larga escala. Además, tecnologías de escaneado e iluminación han sido igualmente combinadas para la captura de geometrías exactas, textura y propiedades ópticas del material que constituyen los artefactos en cuestión, con el objetivo de producir representaciones fotorealísticas altamente precisas. Esta construcción única permite la reducción del tiempo requerido por métodos convencionales para la digitalización en tercera dimensión, siendo necesario solamente algunos minutos en lugar de varias horas.Palabras clave: digitalización 3D rápida y eficiente,...
ABSTRACT:The advent of technology in digital cameras and their incorporation into virtually any smart mobile device has led to an explosion of the number of photographs taken every day. Today, the number of images stored online and available freely has reached unprecedented levels. It is estimated that in 2011, there were over 100 billion photographs stored in just one of the major social media sites. This number is growing exponentially. Moreover, advances in the fields of Photogrammetry and Computer Vision have led to significant breakthroughs such as the Structure from Motion algorithm which creates 3D models of objects using their twodimensional photographs. The existence of powerful and affordable computational machinery not only the reconstruction of complex structures but also entire cities. This paper illustrates an overview of our methodology for producing 3D models of Cultural Heritage structures such as monuments and artefacts from 2D data (pictures, video), available on Internet repositories, social media, Google Maps, Bing, etc. We also present new approaches to semantic enrichment of the end results and their subsequent export to Europeana, the European digital library, for integrated, interactive 3D visualisation within regular web browsers using WebGl and X3D. Our main goal is to enable historians, architects, archaeologists, urban planners and affiliated professionals to reconstruct views of historical structures from millions of images floating around the web and interact with them.
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