As the world population ages rapidly, it is likely that more elderly risks being detached from society. The possible isolation of more elderly could lead to societal and mental health problems that could weigh down on public healthcare systems. Using surveys, interviews and video analysis, our pilot study examines the effects of the Nintendo Wii games, example of co-located games, between two generations (old and young), and the factors that could affect the adoption of computermediated games as entertainment and socialization aid between the elderly and the youths. This study with 14 pairs of elderly-teenager participants shows that general attitude towards the other age group improves after a period of playing. We conclude with a discussion on design recommendations for computer-mediated games in general that can support inter-generational gameplay between the elderly and the youths, and as entertainment and socialisation aid to promote positive mental and social health of the elderly.
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