Developing competencies of employees on all hierarchy levels is a crucial prerequisite to enable fast problem solving and adaption to changing market conditions. Action-oriented learning approaches in learning factories show promising results, though a systematic approach for the design of learning factory courses and systems is missing. This article presents such a systematic approach for the competency-oriented development of learning factories integrating the conceptual design levels 'learning factory', 'teaching module' and 'learning situation'. The presented approach enables an effective competency development in learning factories by addressing problems of intuitively designed learning systems. As a result learning factories, teaching modules and single teaching-learning situations meeting industries' requirements can be realised with less effort and an increased success in applied competencies in real situations.
Phishing is a prevalent issue in today's Internet. It can have financial or personal consequences. Attacks continue to become more and more sophisticated and the advanced ones (including spear phishing) can only be detected if people carefully check URLs -be it in messages or in the address bar of the web browser. We developed a game-based smartphone app -NoPhish -to educate people in accessing, parsing and checking URLs; i.e. enabling them to distinguish between trustworthy and non-trustworthy messages and websites. Throughout several levels of the game information is provided and phishing detection is exercised in a playful manner. Several learning principles were applied and the interfaces and texts were developed in a user-centered design.
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