THE ARTICLE DESCRIBES OPEN-ENDED EDUCATION FOR 21ST CENTURY LEARNING AS THE COMING TOGETHER OF OPEN-ENDED TECHNOLOGY, OPEN-ENDED PROJECTS, AND OPEN-ENDED INSTITUTIONS IN WAYS THAT FOSTER AND PROMOTE FUTURE EDUCATION FOR CITIZENSHIP IN SOCIETY. THROUGH THE CASE OF THE CODING PIRATES FUTURE ISLAND, THE ARTICLE DEMONSTRATES HOW OPEN-ENDED EDUCATION CAN BE PRACTICED TO FOSTER AND PROMOTE TECHNOLOGICAL IMAGINATION, ENTERPRISING, AND PARTICIPATION. THIS PRACTICE IS THEN DEVELOPED INTO A THEORETICAL MODEL FOR THE CONCEPT OF OPEN-ENDED EDUCATION AS A WAY OF AND FRAMEWORK FOR PRACTICING FUTURE EDUCATION FOR 21ST CENTURY LEARNING WITH NEW TECHNOLOGIES. THE ARTICLE PRESENTS AN ANSWER TO THE CALL FOR 21ST CENTURY LEARNING AS THOROUGHLY COLLABORATIVE, COMMUNICATIVE, CREATIVE, AND CRITICALLY REFLECTIVE THROUGH THE CASE AND THE CONCEPT OF OPEN-ENDED EDUCATION. IT OUTLINES THE IMPLICATIONS OF THIS CALL FOR EDUCATION AND HIGHLIGHTS THE FACT THAT THE EMPHASIS IN BLOOM’S REVISED TAXONOMY ON INGENUITY, ORIGINALITY, PARTICIPATION, AND ASPIRATION IMPACTS THE PRACTICE OF EDUCATION.
Artiklen viser, hvordan et interdisciplinært ståsted mellem konstruktionisme / pragmatisk designtænkning og nordisk legekulturteori kan bidrage med nye læringsperspektiver på brug af robotteknologi i børns legekultur, herunder på den merværdi, som mødet mellem børn og robotteknologi kan generere, når det angår færdigheder, kompetencer og dannelse. I en analyse af feltobservationer af børehavebørns leg med Modular Robotoc Tiles fokuseres der på, hvordan robotteknologi gennem leg kan lykkes med at transgredere fra velfærdsteknologi til en teknologi, børn leger og designer med. Kernebegreber som pla(y)ceskabelse, transgression, det legekulturelle: "Hvad nu hvis...?" og det konstruktionistisk-designrettede "Hvordan kan vi...?" forstærker opmærksomheden over for læringspotentialer i leg som designvirksomhed. I en interdisciplinær analysemodel tilkobles desuden begreber for modularitet, flytbarhed, idégenerering, problemløsning, åbenhed og tilblivelse til indfangning af design- og læringspotentialer i legende børns interaktioner med robotteknologier. Artiklen konkluderer, at mødet mellem legebørn og robotteknologi, konceptualiseret som pla(y)ceskabelse, fremmer børns erobring af demokratiske færdigheder, kompetencer og dannelse.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.