Abstract. This work focuses on the Service Entities definition as an approach that may help to support structural and functional Collaborative Networked Organizations (CNO) modeling, when VOs are engineered inside Virtual Breeding Environments Management Systems (VMS). Manbree is an undergoing development which is intended to provide an integrated framework for CNO modeling and execution based on that approach and it is briefly described at the final section.
To achieve a full-scale simulation of a pyrite mine, a highly immersive environment becomes necessary and this research has led to a complex system enabling users to walk through a virtual mine in real time, presenting all the behaviours present in such environment. Some of the problems encountered are the tunnels behaviours, including highly contrasted images due to the presence of the head light, narrow paths, elevators, sound reverberation and tunnels texture shades. The use of immersive virtual reality enables the generation of high-quality simulations, because it is possible to control several feedback mechanisms such as the degree of luminance of produced imagery and spatial sound. In this research, a projection infrastructure and tracking system were specified and developed, aiming at producing the best results for this kind of simulation. To achieve our purposes, distributed algorithms were developed to run in a cluster solution that drives a four-sided CAVE-like environment. The complete production pipeline is presented, ranging from the developed authoring techniques, enabling fast production of new content for the simulation, to the tracking techniques produced for the improvement of the interaction.
Abstract.Reference modeling for collaborative networks has been identified as a key topic in consolidating this new scientific discipline. Earlier contributions on this field have provided a solid initial framework and they are considered starting points for this work. Based on two well-known approaches, the CI-MOSA and ARCON modeling frameworks, what this work proposes is a set of modeling constructs for CNO modeling under a service-orientation perspective. Service Entities are incorporated as a third approach that may be considered if service ecosystems are being modeled.
Service Entities have been proposed as a relevant approach that may help to support structural and functional Collaborative Networks modeling and deployment, especially when they are engineered inside Virtual Breeding Environments. This work is intended to explore the suitability of such approach to next-generation manufacturing networks. By means of a supporting case, the paper identifies main service entities of the problem domain, exemplifies how service interfaces can be defined and how can they be used to compose abstract collaborative processes definitions.
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