The purpose of this study was to describe the use of a liveworksheet in optimizing the assessment of flipped classrooms in elementary school. This research used a descriptive qualitative approach. This research instrument was a questionnaire. The subjects of this study were 100 teachers from various regions in Indonesia. The results of the study stated that 96% of respondents stated that the liveworksheet media was interesting to use in learning, 91% of respondents said that the liveworksheet could be adjusted to the needs of students at elementary school age. As many as 82% of respondents stated that the use of a liveworksheet could be used for authentic assessment, and 76% of respondents stated that it was easy to use it in learning. Based on this, it could be said that the liveworksheet could be used as an alternative to an online-based assessment tool that was attractive, interactive, easily-accessible, and presented a variety of activities that could be tailored to the characteristics of students
This study aims to describe student learning outcomes through the application of the online learning system (SIPEDAR) during the COVID-19 pandemic and to find out what features are used in learning through SIPEDAR such as assignment (assignment), attendance (presence), bigbluebottonBN, choice, databases, external tools, feedback, forums, glossaries, quizzes, chats, quizzes, lessons, scrom packages, surveys, workshops, books, files, folders, IMS content packages, labels, pages, and URLs. This type of research is qualitative research. The subjects in this study were third semester students who took Mathematics at Elementary School Class High in the elementary school teacher education study program at Universitas Sarjanawiyata Tamansiswa. The instruments used were in the form of multiple choice questions, true false statements, and descriptions. The results of the study were the average quiz score and the average assignment score in class 3A, namely 83.27 and 72.90. The average quiz score and the average assignment score in the 3F class were 83.56 and 70.67. Student learning outcomes in both classes are included in the good category so that learning using SIPEDAR is carried out well and can be modified with other e-learning platforms.
This study aimed to determine the improvement of students' mathematical reasoning abilities through sociohumanistic-based learning. This research was a quasi-experimental study with a non-equivalent control group design. The population in this study were all class IV in one elementary school in Salatiga. The sample consisted of two classes, namely classes and selected by purposive sampling. The instrument used was a mathematical reasoning ability test. Data analysis used t-test (Independent Sample t-Test) and Mann Whitney. The analysis results show that: (1) based on the results on a limited, medium, and wide-scale try-out, the developed model is easy-practical-effective in its implementation; (2) the improvement in mathematical reasoning skill of the students taught using the model is higher than that of taught using direct instructions; and (3) Sociohumanistic-based learning has several advantages especially can generate endorphins (hormone of happiness) to make the students love math, can foster self-reliance of learners, able to activate the storage capabilities of the human brain into long-term memory. Based on the results of this research and development, it can be concluded that the developed model is easy, practical, and effective to improve the mathematical reasoning skill of elementary school students.
Tujuan penelitian secara untuk mendiskripsikan kepuasan siswa dalam pembelajaran matematika kontekstual di SD. Secara khusus ditujukan untuk mendiskripsikan faktor-faktor satisfiers dan dissatisfiers pada kepuasan siswa SD Taman Muda Kota Yogyakarta. Penelitian ini menggunakan desain penelitian kualitatif. Sumber data meliputi informasi dari guru dan siswa SD Taman Muda Kota Yogyakarta. Dengan teknik pengumpulan data melalui kegiatan observasi, wawancara, dan dokumentasi. Keabsahan data menggunakan triangulasi. Hasil penelitian menunjukkan bahwa kepuasan siswa salam mempelajari matematika kontekstual dapat tercapai oleh faktor satisfiers. Ketidakpuasan siswa dalam pembelajaran matematika kontekstual akan terjadi oleh dissatisfiers. Berdasarkan hasil penelitian tersebut dapat disimpulkan bahwa apabila kondisi satisfiers dapat tercapai, maka akan memberikan motivasi untuk mempelajari matematika, sehingga dapat dimungkinkan mampu menciptakan kepuasan siswa dalam pembelajaran matematika kontekstual. Sedangkan apabila kondisi dissatisfiers dapat tercapai, maka tidak akan memberikan motivasi untuk membelajari matematika, sehingga dimungkinkan mampu menciptakan ketidak puasan siswa dalam mempelajari matematika kontekstual.
The purpose of this study was to determine the improvement of writing skills by using learning methods SQ3R. The action hypothesis is a learning method SQ3R can improve the skills of writing interview reports. This type of research is classroom action research. The technique of collecting data uses observation, tests, documentation. The instruments of this study were observation sheets and writing tests. The data analysis technique is descriptive qualitative and quantitative. The results showed that the use of SQ3R learning methods could improve writing skills. The increase can be seen from the average percentage of 50.83% in pre-cycle in the sufficient category, increasing in the first cycle to 68,02% in the good category, and increasing in the second cycle to 80.31% in the very good category. The above results are strengthened by the results of observations of learning activities. The average percentage on prasiklus is 53,58% in the sufficient category, increasing in the first cycle to 69,27% in the good category, and increasing again in the second cycle to 83,33% in the very good category.
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